How Event[0] Works
Event[0] is perhaps the most innovative game of 2016: a sci-fi adventure game where you chat with an artificial intelligence. In this episode of Game Maker's Toolkit, I break down how Kaizen, the game's chatty AI, works.
Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit
Have Mark talk at your studio, university, or event - https://gamemakerstoolkit.tumblr.com
Event[0] on Steam - http://store.steampowered.com/app/470260/
Sources:
Nucl.ai: "Turning a Chatbot into a Narrative Game: Language Interaction in Event[0]"
https://archives.nucl.ai/recording/turning-a-chatbot-into-a-narrative-game-language-interaction-in-event0/
Gamasutra: "Q&A: Ocelot Society on building Event[0] around an AI chatbot"
http://www.gamasutra.com/view/news/285902/QA_Ocelot_Society_on_building_Event0_around_an_AI_chatbot.php
Gamecrate: "Interview: Event[0] Game Designer Sergey Mohov on the Game's Talkative A.I."
https://www.gamecrate.com/interview-event0-game-designer-sergey-mohov-games-talkative-ai/14545
Games shown in this episode (in order of appearance):
Event[0] (Ocelot Society, 2016)
Zork (Infocom, 1980)
Gone Home (Fulbright, 2013)
Her Story (Sam Barlow, 2015)
Façade (Procedural Arts, 2005)
The Shivah (Wadjet Eye Games, 2006)
Fallout 4 (Bethesda Game Studios, 2015)
Mass Effect 3 (Bioware, 2012)
Titanfall 2 (Respawn Entertainment, 2016)
Music used in this episode:
Let's Start at the Beginning (Lee Rosevere, Music for Podcasts)
Slow Lights (Lee Rosevere, Music for Podcasts 3)
I Believe in You (Lee Rosevere, Music for Podcasts 3)
Let's Start at the Beginning (Lee Rosevere, Music for Podcasts)
Wisdom (DOMINANT)
Lee Rosevere, Music for Podcasts: https://leerosevere.bandcamp.com/album/music-for-podcasts
Lee Rosevere, Music for Podcasts 3: https://leerosevere.bandcamp.com/album/music-for-podcasts-3
DOMINANT, Wisdom: https://soundcloud.com/primaryflow/wisdom
Other credits:
2001: A Space Odyssey, MGM, 1968
Westworld, HBO, 2016
Contribute translated subtitles - https://amara.org/v/C3BFO/
Видео How Event[0] Works канала Game Maker's Toolkit
Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit
Have Mark talk at your studio, university, or event - https://gamemakerstoolkit.tumblr.com
Event[0] on Steam - http://store.steampowered.com/app/470260/
Sources:
Nucl.ai: "Turning a Chatbot into a Narrative Game: Language Interaction in Event[0]"
https://archives.nucl.ai/recording/turning-a-chatbot-into-a-narrative-game-language-interaction-in-event0/
Gamasutra: "Q&A: Ocelot Society on building Event[0] around an AI chatbot"
http://www.gamasutra.com/view/news/285902/QA_Ocelot_Society_on_building_Event0_around_an_AI_chatbot.php
Gamecrate: "Interview: Event[0] Game Designer Sergey Mohov on the Game's Talkative A.I."
https://www.gamecrate.com/interview-event0-game-designer-sergey-mohov-games-talkative-ai/14545
Games shown in this episode (in order of appearance):
Event[0] (Ocelot Society, 2016)
Zork (Infocom, 1980)
Gone Home (Fulbright, 2013)
Her Story (Sam Barlow, 2015)
Façade (Procedural Arts, 2005)
The Shivah (Wadjet Eye Games, 2006)
Fallout 4 (Bethesda Game Studios, 2015)
Mass Effect 3 (Bioware, 2012)
Titanfall 2 (Respawn Entertainment, 2016)
Music used in this episode:
Let's Start at the Beginning (Lee Rosevere, Music for Podcasts)
Slow Lights (Lee Rosevere, Music for Podcasts 3)
I Believe in You (Lee Rosevere, Music for Podcasts 3)
Let's Start at the Beginning (Lee Rosevere, Music for Podcasts)
Wisdom (DOMINANT)
Lee Rosevere, Music for Podcasts: https://leerosevere.bandcamp.com/album/music-for-podcasts
Lee Rosevere, Music for Podcasts 3: https://leerosevere.bandcamp.com/album/music-for-podcasts-3
DOMINANT, Wisdom: https://soundcloud.com/primaryflow/wisdom
Other credits:
2001: A Space Odyssey, MGM, 1968
Westworld, HBO, 2016
Contribute translated subtitles - https://amara.org/v/C3BFO/
Видео How Event[0] Works канала Game Maker's Toolkit
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
How Baba Is You WorksFinding the Fun in FPS CampaignsThe Making of Hitman 2's Best LevelWhat Makes Good AI?How Stealth Game Guards See and HearHow Her Story WorksHow Return of the Obra Dinn WorksWhat Makes a Good Detective Game?How Games Use Feedback LoopsMorality in the MechanicsHow Synergies Make Slay the Spire FunPLEASE DON'T KILL ME | Event[0] - Part 1What Makes a Good Combat System?5 Game Design Innovations from 2016What Makes a Good Puzzle?Event[0] Gameplay Part 1 - Hello Kaizen. Are You Real? - Lets Play Event 0Event [0]5 Amazing Levels from 2017How to Become a Game Designer