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Why Synergies are the Secret to Slay the Spire’s Fun

I have been obsessed with a card battling roguelike called Slay the Spire. And a big reason for that is how the game uses synergies. What are they, and why are they so cool? Let’s find out.

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Sources

Lenticular Design | Magic the Gathering
https://magic.wizards.com/en/articles/archive/making-magic/lenticular-design-2014-12-15

Games shown in this episode (in order of appearance)

Slay the Spire (Mega Crit Games, 2019)
Magic: The Gathering - Duels of the Planeswalkers 2012 (Stainless Games, 2011)
Enter the Gungeon (Dodge Roll, 2016)
The Binding of Isaac: Rebirth (Nicalis / Edmund McMillen, 2014)
Dead Cells (Motion Twin, 2018)
Into the Breach (Subset Games, 2018)
Team Fortress 2 (Valve Corporation, 2007)
Hearthstone (Blizzard Entertainment, 2014)
Artifact (Valve Corporation, 2018)

Music used in this episode

Slay the Spire soundtrack - Clark Aboud (https://clarkaboudmusic.bandcamp.com/album/slay-the-spire-original-soundtrack)
Into the Breach soundtrack - Ben Prunty (https://benprunty.bandcamp.com/album/into-the-breach-soundtrack)

Contribute translated subtitles - https://amara.org/v/C3BET/

Видео Why Synergies are the Secret to Slay the Spire’s Fun канала Game Maker's Toolkit
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4 марта 2019 г. 20:12:24
00:10:16
Яндекс.Метрика