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Sprite Analysis: Mega Man Proportion and Rendering (+Tiny Timelapse!)

There are many choices available in how we construct and render a character sprite, even within a relatively small space. In this sprite analysis, we're taking a look at several versions of Mega Man to unlock a few considerations of character proportion and rendering, and I attempt my very own tiny version of the Blue Bomber!

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Check out my art here:
https://instagram.com/brandonjamesgreer
https://twitter.com/BJGpixel

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I commissioned music in this video from these fantastic artists:

BJG title animation theme music by Failpositive:
http://failpositive.bandcamp.com/
https://twitter.com/failpositiv

Additional background music by mcguy215:
https://fiverr.com/mcguy215
https://youtube.com/mcguy215

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Portions of the materials used are trademarks and/or copyrighted works of Capcom. All rights reserved by Capcom. This material is not official and is not endorsed by Capcom.

Видео Sprite Analysis: Mega Man Proportion and Rendering (+Tiny Timelapse!) канала Brandon James Greer
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25 апреля 2020 г. 20:00:18
00:08:01
Яндекс.Метрика