Let's Be Realistic: A Deep Dive into How Games Are Selling on Steam
In this 2018 GDC session, No More Robots' Mike Rose helps developers get realistic about how well PC games are truly selling by using deep sales data and an understanding of the Steam Marketplace.
Register for GDC: http://ubm.io/2gk5KTU
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: https://twitter.com/Official_GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Видео Let's Be Realistic: A Deep Dive into How Games Are Selling on Steam канала GDC
Register for GDC: http://ubm.io/2gk5KTU
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: https://twitter.com/Official_GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Видео Let's Be Realistic: A Deep Dive into How Games Are Selling on Steam канала GDC
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
Making the World Give a Damn About Your Game in 2018Everything I Said Was Wrong: Why Indie Is Different Now2014 vs. 2018: The Shape of Financial Success Before and After the IndiepocalypseThe Loner: Why Some People Play MMOs AloneMagic: the Gathering: Twenty Years, Twenty Lessons LearnedNo Time, No Budget, No Problem: Finishing The First TreeAll Systems No: Learning from the Doomed Launch of BrigadorDesigners Are from Saturn, Programmers Are from UranusMarketing on Zero BudgetFailing to Fail: The Spiderweb Software WayKnow Your Market: Making Indie Games That SellPut Your Name on Your Game, a Talk by Bennett Foddy and Zach GageMade Out Of Meat: Health Systems In Video Games8 Bit & '8 Bitish' Graphics-Outside the BoxCrafting A Tiny Open World: A Short Hike PostmortemHow to Survive in Gamedev for Eleven Years Without a HitHow to Find and Engage a Great Artist: A Non-Artist PrimerDiablo: A Classic Game PostmortemHow to Make and Self-Publish a Game in 12 Months30 Things I Hate About Your Game Pitch