Making an Inventory for my Indie Game || Keeper Devlog 2
In this video I continue working on my 2D pixel art survival game. This time I created the inventory, which allows the player to collect items and equipment. I created a health UI that shows how much damage the player has taken, along with some health potions that can heal you. I also created a fire using Unity's particle system, which is amazing (Am I copying Dani? No, you're copying Dani. Unity's particle system is amazing and that is my own independent thought) In the next episode, I'll work on creating a crafting system.
The pixel art is made in Aseprite and the game engine I use is Unity. Thanks for all the support on my first Keeper devlog (Creating a Procedurally Generated World) and on my Ludum Dare 46 submission!
Follow me on Twitter! https://twitter.com/nextProgramYT
Join the Discord! https://discord.me/nextprogram
Видео Making an Inventory for my Indie Game || Keeper Devlog 2 канала nextProgram
The pixel art is made in Aseprite and the game engine I use is Unity. Thanks for all the support on my first Keeper devlog (Creating a Procedurally Generated World) and on my Ludum Dare 46 submission!
Follow me on Twitter! https://twitter.com/nextProgramYT
Join the Discord! https://discord.me/nextprogram
Видео Making an Inventory for my Indie Game || Keeper Devlog 2 канала nextProgram
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