The Trick I Used to Make Combat Fun! | Devlog
Combat keeps the player engaged as they explore my game, so I improved how the enemy interacts with the player and their environment. This tweak made combat so fun that a tester spent over an hour repeatedly fighting a handful of enemies. At this point I knew I had an engaging combat system!
Howdy, and welcome to the 12th indie game devlog for Zoe and the Cursed Dreamer. A 2D Pixel Art Open World RPG made with the Godot Engine where you will explore an immersive world, meet lovable characters, and decorate your home!
Join Our Community! We look forward to welcoming you.
Discord: https://discord.gg/w7qh74M
Twitter: https://twitter.com/GameEndeavor
Become a patron to get exclusive content and support the channel:
https://patreon.com/GameEndeavor
Music: https://opengameart.org/content/4-chiptunes-adventure
The article that inspired this:
http://www.gameaipro.com/GameAIPro2/GameAIPro2_Chapter18_Context_Steering_Behavior-Driven_Steering_at_the_Macro_Scale.pdf
Видео The Trick I Used to Make Combat Fun! | Devlog канала Game Endeavor
Howdy, and welcome to the 12th indie game devlog for Zoe and the Cursed Dreamer. A 2D Pixel Art Open World RPG made with the Godot Engine where you will explore an immersive world, meet lovable characters, and decorate your home!
Join Our Community! We look forward to welcoming you.
Discord: https://discord.gg/w7qh74M
Twitter: https://twitter.com/GameEndeavor
Become a patron to get exclusive content and support the channel:
https://patreon.com/GameEndeavor
Music: https://opengameart.org/content/4-chiptunes-adventure
The article that inspired this:
http://www.gameaipro.com/GameAIPro2/GameAIPro2_Chapter18_Context_Steering_Behavior-Driven_Steering_at_the_Macro_Scale.pdf
Видео The Trick I Used to Make Combat Fun! | Devlog канала Game Endeavor
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