Three Other Approaches to Turn Timers | GMTK Extra
In my last video, I talk about how XCOM 2 encouraged players to speed up, by using turn timers. Here's three games that take a different approach to the same topic.
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Sources
Game Design Deep Dive: Alarm systems in Klei's Invisible, Inc. | Gamasutra
https://www.gamasutra.com/view/news/244383/Game_Design_Deep_Dive_Alarm_systems_in_Kleis_Invisible_Inc.php
Back on the farm again: How Enemy Within redefines XCOM | Eurogamer
http://www.eurogamer.net/articles/2013-07-18-xcom-enemy-within-preview-things-to-mech-and-do
Games shown in this episode (in order of appearance)
XCOM: Enemy Unknown (Firaxis Games, 2012)
XCOM 2 (Firaxis, 2016)
Invisible, Inc. (Klei Entertainment, 2015)
Mario + Rabbids Kingdom Battle (Ubisoft, 2017)
The Legend of Zelda: Majora's Mask (Nintendo, 2000)
FTL: Faster Than Light (Subset Games, 2012)
XCOM: Enemy Within (Firaxis Games, 2013)
Cuphead (Studio MDHR, 2017)
Music used in this episode
See Ya Rap Instrumental (Arcee)
Intro (Invisible Inc)
Overworld Theme (Mario + Rabbids Kingdom Battle)
HQ Act 1 (XCOM: Enemy Unknown)
See Ya Rap Instrumental (Arcee)
Arcee on Soundcloud - https://soundcloud.com/arsy1
Contribute translated subtitles - https://amara.org/v/C3BEr/
Видео Three Other Approaches to Turn Timers | GMTK Extra канала Game Maker's Toolkit
Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit
Have Mark talk at your studio, university, or event - https://gamemakerstoolkit.tumblr.com
Sources
Game Design Deep Dive: Alarm systems in Klei's Invisible, Inc. | Gamasutra
https://www.gamasutra.com/view/news/244383/Game_Design_Deep_Dive_Alarm_systems_in_Kleis_Invisible_Inc.php
Back on the farm again: How Enemy Within redefines XCOM | Eurogamer
http://www.eurogamer.net/articles/2013-07-18-xcom-enemy-within-preview-things-to-mech-and-do
Games shown in this episode (in order of appearance)
XCOM: Enemy Unknown (Firaxis Games, 2012)
XCOM 2 (Firaxis, 2016)
Invisible, Inc. (Klei Entertainment, 2015)
Mario + Rabbids Kingdom Battle (Ubisoft, 2017)
The Legend of Zelda: Majora's Mask (Nintendo, 2000)
FTL: Faster Than Light (Subset Games, 2012)
XCOM: Enemy Within (Firaxis Games, 2013)
Cuphead (Studio MDHR, 2017)
Music used in this episode
See Ya Rap Instrumental (Arcee)
Intro (Invisible Inc)
Overworld Theme (Mario + Rabbids Kingdom Battle)
HQ Act 1 (XCOM: Enemy Unknown)
See Ya Rap Instrumental (Arcee)
Arcee on Soundcloud - https://soundcloud.com/arsy1
Contribute translated subtitles - https://amara.org/v/C3BEr/
Видео Three Other Approaches to Turn Timers | GMTK Extra канала Game Maker's Toolkit
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