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The Tragedy of Halo 3: ODST

Halo 3: ODST was a bold move for Bungie. A non-linear and open world Halo game, with a melancholic vibe and without Master Chief. In some ways it was wonderfully clever, in other ways it fell on its face. Let’s explore the highs and lows of this forgotten game.

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Sources

The Making of The Legend of Zelda: A Link to the Past | Shmuplations
http://shmuplations.com/zeldalttp/

Games shown in this episode (in order of appearance)

Halo 3 (Bungie, 2007)
Halo 3: ODST (Bungie, 2009)
Gone Home (Fulbright, 2013)
The Legend of Zelda (Nintendo, 1986)
The Legend of Zelda: A Link to the Past (Nintendo, 1991)
The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
Deus Ex: Mankind Divided (Eidos Montreal, 2016)
Her Story (Sam Barlow, 2015)
Mega Man 11 (Capcom, 2018)
Resident Evil 4 (Capcom Production Studio 4, 2005)
Uncharted: The Lost Legacy (Naughty Dog, 2017)
Metal Gear Solid 3: Snake Eater (Konami, 2004)
Metal Gear Solid (Konami, 1998)
Red Dead Redemption 2 (Rockstar Studios, 2018)
Mass Effect (Bioware, 2007)
Dead Space (Visceral Games, 2008)
Halo 5: Guardians (343 Industries, 2015)

Music used in this episode

Halo 3 soundtrack - Martin O'Donnell and Michael Salvatori
Halo 3: ODST soundtrack - Martin O'Donnell and Michael Salvatori
The Legend of Zelda: Breath of the Wild soundtrack - Manaka Kataoka, Yasuaki Iwata, and Hajime Wakai

Other credits

Ocelot Time Paradox Metal Gear Solid 3 HD | Louie Vanderhyde
https://www.youtube.com/watch?v=me-WHitlw8A

Contribute translated subtitles - https://amara.org/en-gb/videos/6wJZScJEO4DF/

Видео The Tragedy of Halo 3: ODST канала Game Maker's Toolkit
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25 апреля 2019 г. 21:00:47
00:12:30
Яндекс.Метрика