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Shader Uniforms // Zig Game Engine Series

Welcome back to the Game Engine Series! In this video we learn how Shader uniforms work and how to use them in our game engine. I also show a cool optimization to precompute all the uniform locations at the start so we never have to look them up during runtime.

📚 Topics Covered:
- How shader uniforms work
- How to use shader uniforms
- Writing a generic Zig function to handle all uniform types
- Precomputing shader locations

Come watch me stream engine development live on Twitch https://www.twitch.tv/pokelego_dev

🔗 Links:
- Runtime Repo ► https://github.com/Zephyr-Engine/zephyr-runtime
- Sandbox Repo ► https://github.com/Zephyr-Engine/zephyr-sandbox
- Discord ► https://discord.gg/88GW9pvq2r
- X ► https://x.com/pokelego_dev
- Previous Video ► https://youtu.be/O6LQg4wgnGM
- Next Video ► https://youtu.be/zTBxlMyDdyY

🖥️ Equipment:
- Shure MV6 Microphone: https://amzn.to/49rRfre
- Logitech G903: https://amzn.to/4pxNera
- 32" 4K Monitor: https://amzn.to/4jDLbka
- Lightbar: https://amzn.to/49xTeKA
- Elgato Camlink: https://amzn.to/4jU106B
- 1TB SSD: https://amzn.to/4jxPFsp
- Camera Tripod: https://amzn.to/3Ldr2Vs
- Camera SSD: https://amzn.to/3NDKpYk

0:00 Intro
2:07 Adding Math Library
6:44 Improving Buffer Code
14:20 Fetching Uniform Locations
20:20 Comptime Set Uniform Function
26:27 Outro

Attributions:
https://www.flaticon.com/free-icons/graphic-design

Music I use: Bensound
License code: 8LDV4HESGZFJUL96
Artist: : Lunar Years

#GameDev #Zig #GameEngine #Programming

Видео Shader Uniforms // Zig Game Engine Series канала Pokelego Dev
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