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Textures & Materials // Zig Game Engine Series

Welcome back to the Game Engine Series! In this video we go over how to create texture in OpenGL, and hook into Zimp to create our material abstraction layer.

📚 Topics Covered:
- Fixing a broken build from Zig 0.16
- Using Shaders from Zimp
- Creating Textures in OpenGL
- Creating our Material Abstraction

Come watch me stream engine development live on Twitch https://www.twitch.tv/pokelego_dev

🔗 Links:
- Zimp Repo ► https://github.com/Zephyr-Engine/zimp
- Runtime Repo ► https://github.com/Zephyr-Engine/zephyr-runtime
- Sandbox Repo ► https://github.com/Zephyr-Engine/zephyr-sandbox
- Discord ► https://discord.gg/88GW9pvq2r
- X ► https://x.com/pokelego_dev
- Previous Video ► [https://youtu.be/zTBxlMyDdyY](https://youtu.be/ojPMpDiCfck)

🖥️ Equipment:
- Shure MV6 Microphone: https://amzn.to/49rRfre
- Logitech G903: https://amzn.to/4pxNera
- 32" 4K Monitor: https://amzn.to/4jDLbka
- Lightbar: https://amzn.to/49xTeKA
- Elgato Camlink: https://amzn.to/4jU106B
- 1TB SSD: https://amzn.to/4jxPFsp
- Camera Tripod: https://amzn.to/3Ldr2Vs
- Camera SSD: https://amzn.to/3NDKpYk

0:00 Intro
1:05 Updating Zimp
1:40 Adding Quaternions
2:28 Implementing Camera3D
11:36 Implementing EditorCamera
18:05 Hooking up EditorCamera
24:00 Outro

Attributions:
https://www.flaticon.com/free-icon/tiles_10367233

Music I use: Bensound
License code: 8LDV4HESGZFJUL96
Artist: : Lunar Years

#GameDev #Zig #GameEngine #Programming

Видео Textures & Materials // Zig Game Engine Series канала Pokelego Dev
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