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Abstracting OpenGL + Error Handling // Zig Game Engine Series
Welcome back to the Game Engine Series! In this video, we abstracted our OpenGL Vertex Buffer, Index Buffer, and Shader code into a much cleaner and easier-to-use/extend interface. We also set up error handling in OpenGL, so we will know any time an error occurs.
📚 Topics Covered:
- Abstract Vertex Buffer
- Abstract Index Buffer
- Abstract Vertex Array
- Abstract Shader
- Error Handling
Come watch me stream engine development live on Twitch https://www.twitch.tv/pokelego_dev
🔗 Links:
- Repository ► https://github.com/Zephyr-Engine/zephyr-runtime
- Discord ► https://discord.gg/88GW9pvq2r
- X ► https://x.com/pokelego_dev
- Previous Video ► https://youtu.be/j616pj0uGHo
- Next Video ► https://youtu.be/D3HcN0QtYyc
🖥️ Equipment:
- Shure MV6 Microphone: https://amzn.to/49rRfre
- Logitech G903: https://amzn.to/4pxNera
- 32" 4K Monitor: https://amzn.to/4jDLbka
- Lightbar: https://amzn.to/49xTeKA
- Elgato Camlink: https://amzn.to/4jU106B
- 1TB SSD: https://amzn.to/4jxPFsp
- Camera Tripod: https://amzn.to/3Ldr2Vs
- Camera SSD: https://amzn.to/3NDKpYk
0:00 Intro
0:57 Buffer Abstraction
6:23 Vertex Array Abstraction
10:50 Shader Abstraction
14:20 Error Handling
21:44 Outro
#GameDev #Zig #GameEngine #Programming
Видео Abstracting OpenGL + Error Handling // Zig Game Engine Series канала Pokelego Dev
📚 Topics Covered:
- Abstract Vertex Buffer
- Abstract Index Buffer
- Abstract Vertex Array
- Abstract Shader
- Error Handling
Come watch me stream engine development live on Twitch https://www.twitch.tv/pokelego_dev
🔗 Links:
- Repository ► https://github.com/Zephyr-Engine/zephyr-runtime
- Discord ► https://discord.gg/88GW9pvq2r
- X ► https://x.com/pokelego_dev
- Previous Video ► https://youtu.be/j616pj0uGHo
- Next Video ► https://youtu.be/D3HcN0QtYyc
🖥️ Equipment:
- Shure MV6 Microphone: https://amzn.to/49rRfre
- Logitech G903: https://amzn.to/4pxNera
- 32" 4K Monitor: https://amzn.to/4jDLbka
- Lightbar: https://amzn.to/49xTeKA
- Elgato Camlink: https://amzn.to/4jU106B
- 1TB SSD: https://amzn.to/4jxPFsp
- Camera Tripod: https://amzn.to/3Ldr2Vs
- Camera SSD: https://amzn.to/3NDKpYk
0:00 Intro
0:57 Buffer Abstraction
6:23 Vertex Array Abstraction
10:50 Shader Abstraction
14:20 Error Handling
21:44 Outro
#GameDev #Zig #GameEngine #Programming
Видео Abstracting OpenGL + Error Handling // Zig Game Engine Series канала Pokelego Dev
Zig Game Engine Game Game Engine Development Learn Zig Systems Programming Low Level Programming Game Engine from Scratch How to build a Game Engine How to make a Game Engine Coding tutorial Zig programming tutorial Indie Game Dev Game Dev Game Engine Architecture Game Engine Series Cherno TheCherno Graphics Computer Graphics How to make a game engine in zig Zephyr Zephyr Engine OpenGL Abstraction Abstracting OpenGL OpenGL Error Handling OpenGL Errors
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31 января 2026 г. 22:00:20
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