The green Goblin - a vicious monster inhabiting the entry levels of the dungeon (Undead Swarm RPG)
The green goblin is a vicious creature with low intellect inhabiting the entry levels of the dungeon. Despite its intellect being higher than most of the other monsters, it is still one of the weakest monsters found in the dungeon.
Undead Swarm is a WebGL & Mobile phone RPG game.
Play instantly: https://undeadswarm.tk
Created with MagicaVoxel and animated in mixamo.
Supported actions:
* running
* simple attack with the club
* multiple dying animations
This will be the first enemy monster encountered in the Undead Swarm dungeon crawler RPG
#gamedev #unity3d #dungeoncrawler
Видео The green Goblin - a vicious monster inhabiting the entry levels of the dungeon (Undead Swarm RPG) канала Maty
Undead Swarm is a WebGL & Mobile phone RPG game.
Play instantly: https://undeadswarm.tk
Created with MagicaVoxel and animated in mixamo.
Supported actions:
* running
* simple attack with the club
* multiple dying animations
This will be the first enemy monster encountered in the Undead Swarm dungeon crawler RPG
#gamedev #unity3d #dungeoncrawler
Видео The green Goblin - a vicious monster inhabiting the entry levels of the dungeon (Undead Swarm RPG) канала Maty
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
The eight dev update of my new #godot game - driving cars and running people #indiegame #gamedevDemolition Ball - Update VII - Godot GameDev - camera angle and some other small changesThe Sixt update of the progress of my new hypercasual Godot game - animated humanoid addedNext update of the progress of my new hypercasual Godot game - some more stuff to destroyFourth update of the progress of my new hypercasual Godot game - Level Up and level progressThird update of the progress of my new hypercasual Godot game - first glimpse at the gameplaySecond update of the progress of my new hypercasual Godot game - some park elements and streetlightsVery early Video of my new hypercasual Godot gameAnimating in Mixamo, Prepping in Blender & Using in Godot: Part 2 (also fix the most common issues)Animating in Mixamo, Prepping in Blender & Using in Godot: Part 1 (also fix the most common issues)Fixing Broken Animations in Blender After Scaling a ModelNecromancer.io mobile trailer / preview videoNecromancer.io: Latest Build Preview | Exciting Updates & Enhanced PerformanceNecromancer.io - Introducing Level System, Control Points, and Fancy UIDeveloping a Web-Controlled RC Car with NodeMCU under an HOUR, Guided by ChatGPT-4Unleashing the Power of Necromancer AI in my Unity 3D RPG GameUndead Swarm with better terrain, water, and bridgesHow to easily compare two GameObjects in Unity3D in two side-by-side inspectorsRevenge of the Necromancer - the minions got smarter with behavior treesGoblin AI with Behavior TreeShooting a target behind an obstacle in Unity 3D using Raycast to ensure a clear shot