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Fixing Broken Animations in Blender After Scaling a Model

In this video tutorial, we dive deep into a frequent issue faced by many 3D artists and game developers: broken animations in Blender after scaling a model. Especially if you're working with Mixamo animations and transitioning to the Godot, Unreal, or Unity engines, this guide is essential for you.

Related Links:

Blender Plugin on GitHub: https://github.com/finepointcgi/Mixamo-Root
Blog Post for a detailed written guide: https://www.thinker-talk.com/fixing-broken-animations-in-blender-after-scaling-a-model

Highlights:

Why only one Mixamo animation should have skin and the rest should be skinless.
The intricacies of FBX units in Blender and the consequent scaling dilemma.
Step-by-step instructions on importing animations, using the root bone plugin, and adjusting your model.
A visual walkthrough in the Blender environment, showcasing the remedy for scaling-related animation issues.

What You'll Learn:

How to seamlessly integrate a root bone using a specific Blender plugin.
The art of pruning unwanted armatures without compromising your model.
How to effectively scale and adjust the zoom in Blender.
The nuances of working within the animation window, selecting pivotal bones, and making essential tweaks in the graph editor.
Remember, in the expansive world of 3D modeling and game development, small tweaks can make a massive difference. This guide aims to simplify the technicalities, allowing you to focus on your creative endeavors.

👍 If you found this tutorial helpful, please give it a thumbs up, share it with your fellow developers, and consider subscribing for more content like this!

#Blender #Godot #indiegame

Видео Fixing Broken Animations in Blender After Scaling a Model канала Maty
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24 сентября 2023 г. 4:11:26
00:07:06
Яндекс.Метрика