Загрузка страницы

Josh Galecki - Procedurally Generating Puzzles

Puzzles are a common design element in many genres - but not roguelikes. Roguelikes are designed for repitition, and a puzzle that's been solved once provides no challenge and no satisfaction on the third (or thirtieth) playthrough. In order to get around the 'curse' of repitition, Josh leans on some strategies from mathematics in order to create systems for producing puzzles that continually engage players, even across many (many) playthroughs.

Видео Josh Galecki - Procedurally Generating Puzzles канала Roguelike Celebration
Показать
Комментарии отсутствуют
Введите заголовок:

Введите адрес ссылки:

Введите адрес видео с YouTube:

Зарегистрируйтесь или войдите с
Информация о видео
16 ноября 2023 г. 9:40:42
00:14:27
Яндекс.Метрика