Leigh Alexander - McMansions of Hell: Roguelikes and Reality TV
Reality TV shows are actually constructed realities with their own emergent narrative systems. In this talk, Leigh shares how she is working with her teammate Brian Bucklew (Caves of Qud) to translate the language volumes and behaviors of mid-2000s "celebreality" shows set in McMansions, into a generative story environment with Macintosh-inspired B&W graphics.
Are all reality shows actually roguelikes? Absolutely, and Leigh also shares some fun examples of how the world of PCG connects to the age of character-driven social media and performance, microcelebrity and the contemporary reality TV renaissance.
Видео Leigh Alexander - McMansions of Hell: Roguelikes and Reality TV канала Roguelike Celebration
Are all reality shows actually roguelikes? Absolutely, and Leigh also shares some fun examples of how the world of PCG connects to the age of character-driven social media and performance, microcelebrity and the contemporary reality TV renaissance.
Видео Leigh Alexander - McMansions of Hell: Roguelikes and Reality TV канала Roguelike Celebration
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
![Rich Wilson: Roguelikes, Immersive Sims, and the Church of the Simulation](https://i.ytimg.com/vi/wtlLa7BGZcs/default.jpg)
![Andrea Interguglielmi - Designing a turn based roguelike inside a real time simulated environment](https://i.ytimg.com/vi/wxmio1S3iN0/default.jpg)
![Darren Grey - What Is A *Rogue* Like?](https://i.ytimg.com/vi/C2sm-z7Ag4U/default.jpg)
![Chris King: How To Let Your Players Take The Wheel without crashing the car](https://i.ytimg.com/vi/1Np1DSdpoR0/default.jpg)
![Mark R Johnson - Speech Generation in a Procedurally Generated World](https://i.ytimg.com/vi/qh9vyoMviJI/default.jpg)
![David Craddock - Dungeon Hacks](https://i.ytimg.com/vi/Gs9Nb5ZYRY0/default.jpg)
![Adrian Herbez - Let's get Physical: 3d Printing for Roguelikes](https://i.ytimg.com/vi/cGvig1f68Tg/default.jpg)
![Crashtroid - Preventing Ear Fatigue with Roguelike Music](https://i.ytimg.com/vi/avVsu4VLhes/default.jpg)
![Isaac Karth - Why Do You Want to Generate That? A Vocabulary For Talking About Procedural Generation](https://i.ytimg.com/vi/MHEkE7nPuZc/default.jpg)
![Robin Sloan - Writing with the machine: GPT-2 and text generation](https://i.ytimg.com/vi/cIpErjWBqm0/default.jpg)
![Thomas Biskup - Experiences from crowdfunding ADOM](https://i.ytimg.com/vi/5CQP8ndTjEY/default.jpg)
![Zack Johnson - Kingdom of Loathing](https://i.ytimg.com/vi/jNUMRG_tvrY/default.jpg)
![Evan Debenham: Smoothing the Sharp Edges of RNG](https://i.ytimg.com/vi/kaojiu9syPE/default.jpg)
![Tim Keenan - Curated Narratives in ProcGen Games](https://i.ytimg.com/vi/G5rq5ei2Lec/default.jpg)
![Paul Hembree- Coordinate Systems as a Resource for Music Generation](https://i.ytimg.com/vi/S5Ukp6AOdQY/default.jpg)
![Jack Schlesinger: Your Puzzle Is A Secret Dungeon](https://i.ytimg.com/vi/5PF9RB0_ifM/default.jpg)
![Gabriel Koenig - Good Mutation/Bad Mutation: Player Agency in Procedural Generation](https://i.ytimg.com/vi/xju91VGh2Ps/default.jpg)
![Leif Bloomquist: Multiplayer RogueLike for the Commodore 64](https://i.ytimg.com/vi/Y0K-e83wYnQ/default.jpg)
![Julian Day - Poetry at the Edge of Roguelikes: Writing Around Iterative Media](https://i.ytimg.com/vi/aBbaUSWFQPM/default.jpg)
![Randy Lubin & Raph D'Amico - Dungeon Court](https://i.ytimg.com/vi/ftSC3Sn8O_s/default.jpg)
![Leif Bloomquist - Updates to Commodore 64 and Retro Multiplayer Roguelike Development](https://i.ytimg.com/vi/ASGn5J9PHbs/default.jpg)