Mike Cook- Generating Procedures:Rule & System Generation for Roguelikes
Roguelikes generate items, stories, worlds and names - but rarely rules. There's lots of good reasons not to do it - it feels weird, for one thing, and it's technically complex and unpredictable. But it can also be exciting, surprising and funny, and can lead to some amazing new challenges for players and designers alike. It's exactly the blend of generative chaos and technical creativity that people love about roguelikes. So how do you get started? Join me for a look into how generative design shapes rules, how AI can help, and why your next roguelike should design itself.
Видео Mike Cook- Generating Procedures:Rule & System Generation for Roguelikes канала Roguelike Celebration
Видео Mike Cook- Generating Procedures:Rule & System Generation for Roguelikes канала Roguelike Celebration
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