Donkey Kong Country 2: Level 42 (Lost World 1): Jungle Jinx
At this point, Kaptain K. Rool has been krushed, klobbered, konquered, and klaimed by karnivorous sharks. However, Dixie and Diddy's Kong Quest isn't quite over, yet!
I have all 75 Kremkoins at this point. I can play 15 of them at each areas' Klubba spots. These take you to a different level of an extra area called the Lost World, and they are among the hardest levels in the entire game. You will even be able to meet Cranky Kong there to have him explain this place.
Paying Klubba at Crocodile Cauldron gives you access to Jingle Jinx from there.
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Jingle Jinx seems to market itself as a more aggressive version of the first DKC's first level, Jungle Hijinx. Its most significant new element is bouncing off of giant rolling tires, referencing how the first game let you bounce off of smaller tires, both those stuck to the ground, and loose ones you could roll around.
Be careful, though! You'll need these tires to leap over harmful hazards, but these tires can also roll you off the ledge, or crush you if they push you to a wall!
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Bonus Rooms still exist in the Lost World's levels, but since I got all of the Kremkoins for the normal levels, the prizes for these Bonuses will always be extra DK Coins. As such, each Lost World will only have one Bonus Room, and there are 5 DK Coins left to find, enough to bring Diddy to the top of Cranky's Video Game Heroes podium!
To reach this bonus, when you drop down and see a Flitter flitting over some spikes, turn around and roll jump off the ledge. You should reach a Bonus Barrel.
This is a "Destroy Them All" Bonus, but all you're destroying here are the Flitters, not the Zingers that are flying around most of them. Because they're so high up, you MUST have both Kongs with you, so you can squash these dragonflies with a Team-up Toss.
This Bonus' colors are also telling me that I'm playing the first version of this game. A second version made this Bonus less yellow than it's shown here, looking more accurate to the main level.
Видео Donkey Kong Country 2: Level 42 (Lost World 1): Jungle Jinx канала Carls493
I have all 75 Kremkoins at this point. I can play 15 of them at each areas' Klubba spots. These take you to a different level of an extra area called the Lost World, and they are among the hardest levels in the entire game. You will even be able to meet Cranky Kong there to have him explain this place.
Paying Klubba at Crocodile Cauldron gives you access to Jingle Jinx from there.
----------
Jingle Jinx seems to market itself as a more aggressive version of the first DKC's first level, Jungle Hijinx. Its most significant new element is bouncing off of giant rolling tires, referencing how the first game let you bounce off of smaller tires, both those stuck to the ground, and loose ones you could roll around.
Be careful, though! You'll need these tires to leap over harmful hazards, but these tires can also roll you off the ledge, or crush you if they push you to a wall!
----------
Bonus Rooms still exist in the Lost World's levels, but since I got all of the Kremkoins for the normal levels, the prizes for these Bonuses will always be extra DK Coins. As such, each Lost World will only have one Bonus Room, and there are 5 DK Coins left to find, enough to bring Diddy to the top of Cranky's Video Game Heroes podium!
To reach this bonus, when you drop down and see a Flitter flitting over some spikes, turn around and roll jump off the ledge. You should reach a Bonus Barrel.
This is a "Destroy Them All" Bonus, but all you're destroying here are the Flitters, not the Zingers that are flying around most of them. Because they're so high up, you MUST have both Kongs with you, so you can squash these dragonflies with a Team-up Toss.
This Bonus' colors are also telling me that I'm playing the first version of this game. A second version made this Bonus less yellow than it's shown here, looking more accurate to the main level.
Видео Donkey Kong Country 2: Level 42 (Lost World 1): Jungle Jinx канала Carls493
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