Cadences: Finding the Voice of Any Level's Design - The Game Design Extracts Episode 2
How do game designers decide what kind of content to put in their levels? This video examines the iterative strategy first used by Nintendo legends Shigeru Miyamoto and Takashi Tezuka, a technique I call "cadences."
Want to see another video and two extra articles all about how cadence analysis works on different kinds of games? They're available to my Patreon backers. https://www.patreon.com/thegamedesignforum
Books this series is based on: http://thegamedesignforum.com/books/books.html
Twitter: https://twitter.com/tgdfweb
Christopher Walken segment taken from "Pulp Fiction," directed by Quentin Tarantino (1994).
Kevin Pollack interview taken from "Conan," (Dec. 5, 2012).
MUSIC
From Super Mario World:
2:19 Athletic BGM
4:16 Swimming BGM
6:00 Underground BGM
11:50 Overworld BGM
Видео Cadences: Finding the Voice of Any Level's Design - The Game Design Extracts Episode 2 канала Patrick Holleman
Want to see another video and two extra articles all about how cadence analysis works on different kinds of games? They're available to my Patreon backers. https://www.patreon.com/thegamedesignforum
Books this series is based on: http://thegamedesignforum.com/books/books.html
Twitter: https://twitter.com/tgdfweb
Christopher Walken segment taken from "Pulp Fiction," directed by Quentin Tarantino (1994).
Kevin Pollack interview taken from "Conan," (Dec. 5, 2012).
MUSIC
From Super Mario World:
2:19 Athletic BGM
4:16 Swimming BGM
6:00 Underground BGM
11:50 Overworld BGM
Видео Cadences: Finding the Voice of Any Level's Design - The Game Design Extracts Episode 2 канала Patrick Holleman
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