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Star Trek The Role Playing Game (Fasa 1983) | Rules Breakdown

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Description: Star Trek: The Role Playing Game is a role-playing game set in the fictional Star Trek universe published and edited by FASA Corporation from 1982 to 1989.

Jordan Weisman of FASA sought out one of the biggest licenses in the space adventure genre - Star Trek - and received it in 1982.:120 Weisman and L. Ross Babcock III looked out-of-house for a Star Trek design team. Over the next several months FASA rejected four different designs for the game, largely because they all focused too much on combat, which did not fit with Gene Rodenberry's vision of a more utopian future; the fifth design team, a freelance group that called themselves Fantasimulations Association, was finally able to provide a workable design, and this team consisted of Guy McLimore Jr., Greg Poehlein, and David F. Tepool.:120 Star Trek: The Role Playing Game (1983) had a very tactical combat system, where battles were played out on a square grid, and was based on a FASA board game called Grav-Ball (1982).:120 The game was published as a boxed set with a 128-page book, an 80-page book, and a 56-page book, two counter sheets, and dice.:317 Weisman and Babcock were insistent that the RPG not change into a board game when space combat occurred, so the Fantasimulations crew devised a system whereby each section head had their own "console" to operate during combat, and the captain oversaw and coordinated everyone, rather than doing everything himself.:120 The supplement The Klingons (1983), co-authored by writer John M. Ford, was a book that notably influenced later Paramount productions.:121 Paramount was unhappy with FASA's two Star Trek: The Next Generation supplements - including an Officer's Manual (1988) and First Year Sourcebook (1989) - which they felt did not entirely match their view of the Next Generation universe, and in 1989 Paramount pulled FASA's license for Star Trek.:123

Setting
Star Trek: The Role Playing Game was set in the Star Trek universe before Star Trek the Next Generation. Most player characters were assumed to be members of Starfleet, engaged in space exploration missions. They typically held senior posts on a starship bridge, and visited alien planets as part of landing parties.

For the most part, the game's published supplements and modules were set in the "original crew" movie era (AD 2280s/90s), but a few were set in the original TV era (AD 2260s) or a century later in the Next Generation era (AD 2360s/70s). See Official Supplements by era below.

Because of the simplicity of the game's structure, all of the supplements, regardless of their "era", could be easily re-set to suit a different era.

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29 января 2021 г. 12:00:28
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