Dwarf Fortress, Moon Hunters, and Practices in Procedural Generation
Procedural generation changes the design approach of every system it touches, offering infinite variation. But how is it used in a concrete way, for developers actually at work on their game? In this 2016 GDC talk, designers from Dwarf Fortress and Moon Hunters share their tools and methods for implementing procedurally generated experiences, by live-editing their game systems during this session.
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Видео Dwarf Fortress, Moon Hunters, and Practices in Procedural Generation канала GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Checkout our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
http://www.gdconf.com/
Видео Dwarf Fortress, Moon Hunters, and Practices in Procedural Generation канала GDC
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