How to Atlas Everything in your World (literally)
Have you done static batching and baking lights and still look for more ways to optimize? Gather all your focus and hard optimize your work to run using one (1) single Material to pull off some real VR magic! Not just for Quest users, but anyone seeking maximum visual fidelity at smooth fps.
This is the hidden ingredient behind Eventide and Atoll of Ether.
00:00 Intro
00:41 Essential: Static Batching
02:06 Essential: Baking Lights
04:36 Introduction to Atlassing everything in your World
05:19 What is a Drawcall
06:50 Easy example to prepare the Atlas
10:20 Creating the Atlas in paintNET
11:02 Assembling UV maps on the Atlas
13:15 Preparing an already finished Model for Atlassing
18:30 UV unwrapping: Cube Projection
20:03 UV unwrapping: Magic UV - Refer and Set
22:20 UV unwrapping: Finishing up
34:09 UV unwrapping: Soild colors
35:31 Cleaning up the UVs
36:32 Assembling the Atlas of a complex model
38:30 Final step magic
39:18 How this looks like in a larger project (Eventide)
43:05 Eventide ported into Unity
44:55 Outro
Видео How to Atlas Everything in your World (literally) канала Maebbie
This is the hidden ingredient behind Eventide and Atoll of Ether.
00:00 Intro
00:41 Essential: Static Batching
02:06 Essential: Baking Lights
04:36 Introduction to Atlassing everything in your World
05:19 What is a Drawcall
06:50 Easy example to prepare the Atlas
10:20 Creating the Atlas in paintNET
11:02 Assembling UV maps on the Atlas
13:15 Preparing an already finished Model for Atlassing
18:30 UV unwrapping: Cube Projection
20:03 UV unwrapping: Magic UV - Refer and Set
22:20 UV unwrapping: Finishing up
34:09 UV unwrapping: Soild colors
35:31 Cleaning up the UVs
36:32 Assembling the Atlas of a complex model
38:30 Final step magic
39:18 How this looks like in a larger project (Eventide)
43:05 Eventide ported into Unity
44:55 Outro
Видео How to Atlas Everything in your World (literally) канала Maebbie
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