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Ray Tracing vs. Ray Marching - Coming soon!

Hello everyone! Just announcing that I am working on the next episode in my ray tracing in C++ series. In this next episode, I want to take some time to compare ray tracing with ray marching and explore some of the relative pros and cons of each. I will also cover how we can implement ray marching into the ray tracer that we are putting together to create a hybrid solution that, in my personal opinion, offers the best of both techniques. The animation here was created using this approach - the sphere in the centre and the floor were created using the classic ray tracing approach, whilst the torus shapes were created using ray marching.

Unfortunately, it is looking like January is going to be a particularly busy month for me, so it will probably be towards the end of the month before this next episode is ready, but I will keep you posted!

As a reminder, the playlist for the whole of the ray tracing in C++ series so far can be found here:

https://www.youtube.com/watch?v=JN5yUrJPThI&list=PL3WoIG-PLjSt54LvzY2SuBQDl-cXa11Tm

Видео Ray Tracing vs. Ray Marching - Coming soon! канала QuantitativeBytes
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Информация о видео
10 января 2022 г. 19:00:32
00:00:11
Яндекс.Метрика