The Game That Learns
Watch my newest video, "Surviving the Deadliest Two-Player Game": https://youtu.be/ACtsYN1TWLg
Vsauce2 Merch: https://represent.com/store/vsauce2
Install Raid for Free IOS: http://bit.ly/2HtjCLc ANDROID: http://bit.ly/2Th4Nga
Get 50k silver immediately and a free Epic Champion as part of the new player program. Thanks for supporting, Vsauce2.
MONTAGE SONG: “Synthetic Life” by Julian Emery, James Hockley & Adam Noble
https://www.youtube.com/watch?v=KV6XksdotX8
By the 1950s, science fiction was beginning to become reality: machines didn’t just calculate; they began to learn. Machine calculating was out. Machine learning was in. But we had to start small.
Donald Michie’s “Machine Educable Noughts And Crosses Engine” -- MENACE -- was composed of 304 separate matchboxes that each depicted a possible state of a checker game. MENACE eventually learned to play perfectly, and we replicate and explain that process with Shreksapawn, our adaptation of Martin Gardner’s MENACE-inspired game of Hexapawn.
The goal of MENACE and Hexapawn was to determine how to get machines to learn, and eventually to get them to think. As we realized how the simplest computers could learn to play games perfectly, we may have stumbled on the secret to humans playing the game of life perfectly... or at least getting a tiny bit closer to perfection every day.
By harnessing math, the human intellect, and a bag full of crafting supplies, we can gain just a little glimpse into how intelligence actually works -- whether it’s human or artificial.
*** SOURCES ***
“How to Build a Game-Learning Machine and Then Teach It to Play and Win,” Martin Gardner, Scientific American: http://cs.williams.edu/~freund/cs136-073/GardnerHexapawn.pdf
Matthew Scroggs’ MENACE Simulator: http://www.mscroggs.co.uk/menace/
MENACE: Machine Educable Noughts And Crosses Engine: http://www.mscroggs.co.uk/blog/19
*** LINKS ***
Vsauce2 Links
Twitter: https://twitter.com/VsauceTwo
Facebook: https://www.facebook.com/VsauceTwo
Hosted, Produced, And Edited by Kevin Lieber
Instagram: http://instagram.com/kevlieber
Twitter: https://twitter.com/kevinlieber
Research And Writing by Matthew Tabor
https://twitter.com/matthewktabor
VFX By Eric Langlay
https://www.youtube.com/c/ericlanglay
Huge Thanks To Paula Lieber
https://www.etsy.com/shop/Craftality
Get Vsauce's favorite science and math toys delivered to your door!
https://www.curiositybox.com/
Select Music By Jake Chudnow: http://www.youtube.com/user/JakeChudnow
MY PODCAST -- THE CREATE UNKNOWN
https://www.youtube.com/thecreateunknown
#education #vsauce2
Видео The Game That Learns канала Vsauce2
Vsauce2 Merch: https://represent.com/store/vsauce2
Install Raid for Free IOS: http://bit.ly/2HtjCLc ANDROID: http://bit.ly/2Th4Nga
Get 50k silver immediately and a free Epic Champion as part of the new player program. Thanks for supporting, Vsauce2.
MONTAGE SONG: “Synthetic Life” by Julian Emery, James Hockley & Adam Noble
https://www.youtube.com/watch?v=KV6XksdotX8
By the 1950s, science fiction was beginning to become reality: machines didn’t just calculate; they began to learn. Machine calculating was out. Machine learning was in. But we had to start small.
Donald Michie’s “Machine Educable Noughts And Crosses Engine” -- MENACE -- was composed of 304 separate matchboxes that each depicted a possible state of a checker game. MENACE eventually learned to play perfectly, and we replicate and explain that process with Shreksapawn, our adaptation of Martin Gardner’s MENACE-inspired game of Hexapawn.
The goal of MENACE and Hexapawn was to determine how to get machines to learn, and eventually to get them to think. As we realized how the simplest computers could learn to play games perfectly, we may have stumbled on the secret to humans playing the game of life perfectly... or at least getting a tiny bit closer to perfection every day.
By harnessing math, the human intellect, and a bag full of crafting supplies, we can gain just a little glimpse into how intelligence actually works -- whether it’s human or artificial.
*** SOURCES ***
“How to Build a Game-Learning Machine and Then Teach It to Play and Win,” Martin Gardner, Scientific American: http://cs.williams.edu/~freund/cs136-073/GardnerHexapawn.pdf
Matthew Scroggs’ MENACE Simulator: http://www.mscroggs.co.uk/menace/
MENACE: Machine Educable Noughts And Crosses Engine: http://www.mscroggs.co.uk/blog/19
*** LINKS ***
Vsauce2 Links
Twitter: https://twitter.com/VsauceTwo
Facebook: https://www.facebook.com/VsauceTwo
Hosted, Produced, And Edited by Kevin Lieber
Instagram: http://instagram.com/kevlieber
Twitter: https://twitter.com/kevinlieber
Research And Writing by Matthew Tabor
https://twitter.com/matthewktabor
VFX By Eric Langlay
https://www.youtube.com/c/ericlanglay
Huge Thanks To Paula Lieber
https://www.etsy.com/shop/Craftality
Get Vsauce's favorite science and math toys delivered to your door!
https://www.curiositybox.com/
Select Music By Jake Chudnow: http://www.youtube.com/user/JakeChudnow
MY PODCAST -- THE CREATE UNKNOWN
https://www.youtube.com/thecreateunknown
#education #vsauce2
Видео The Game That Learns канала Vsauce2
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
The Game You QuitThe Game You Can't WinA Problem You'll Never SolveMath MagicThe Invention Of BlueSurviving The Deadliest GameYour Life Is 7 Objects (and I'll prove it)The Demonetization GameThe Pizza TheoremThe Easiest Problem Everyone Gets WrongThe Secret of Snakes and LaddersThe Missing Dollar RiddleThe Legend Of ZorbaThis Is NOT 50/50The Hardest Easy GameThe Birthday ParadoxCan Pasta Hold Your Weight?What Is A Paradox?The Number Illusion You Won't Believe1,000 Birds In A Truck Riddle