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How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves | War Stories | Ars Technica

Frictional Games' Thomas Grip, designer of Amnesia: The Dark Descent, discusses the development of one of the most frightening games ever made. Thomas talks in-depth about the game's unique sanity system, as well as how the team continually tricked players into scaring themselves.

Opening clip pulled from this video:
https://youtu.be/L1RKuM57nPA?t=109

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How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves | War Stories | Ars Technica

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16 апреля 2019 г. 20:00:01
00:12:56
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