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How Horror Works in Amnesia: Rebirth, Soma and Amnesia: The Dark Descent | Ars Technica

Today Ars Technica takes you inside the mind of Frictional Games co-founder Thomas Grip to dissect the philosophy behind their critically-acclaimed horror games. From 2010’s Amnesia: The Dark Descent to 2015’s Soma and continuing with the upcoming Amnesia: Rebirth, Thomas and his colleagues have worked to elevate horror gaming from a sequence of jump-scares into something much more terrifying. By directing their focus into a complex narrative, and bringing menacingly interactive environments to life, Thomas and Frictional Games prove that nothing scares players like immersion in a story.
00:00 Introduction
00:50 Dark Beginnings
05:18 Scare Tactics
14:24 Mind Games
18:38 Tools of Suspense
23:47 Tactility and Immersion in Rebirth
33:34 Narrative and Nightmares
41:04 Burying The Past and Amnesia: Rebirth

Footage used in this video:

Gab Smolders
https://www.youtube.com/user/GirlGamerGaB

PewDiePie
https://www.youtube.com/user/PewDiePie

Lilia Live
https://www.youtube.com/channel/UCHNjavmkFUf2n0uzWSgj16w

Markiplier
https://www.youtube.com/user/markiplierGAME

Suzy Lu
https://www.youtube.com/user/SuzyLuGME

TheEyeofZion
https://www.youtube.com/channel/UCUJtfYd-MxOyu7hsvVLMtIQ

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How Horror Works in Amnesia: Rebirth, Soma and Amnesia: The Dark Descent | Ars Technica

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13 октября 2020 г. 20:00:03
00:46:15
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