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Dynamic stance management (fully procedural) | Godot Advanced FPS Weapon System - Showcase

So, the title is pretty self explanatory, i worked on a system to smoothly transition between different stances for the weapons.
Each stance has it's own position, zoom, sway, tilt, bob, procedural camera recoil and procedural model recoil values.
You can also set priorities for stances over others (like for example the aim stance).
An important thing to note : all the animations you see in the video are fully procedural.

I also updated the shooting range, with now moving targets.
And there are as well some debugs and qol addons, like debug lines for the shots trajectories, and in game display.

--- Credits
I completely lose track of who the author of the M4A1 model was, i'll write it down once i found him.

--- Socials medias
Itch.io : https://itch.io/profile/jeh3no
Github : https://github.com/Jeh3no
Reddit : https://www.reddit.com/user/Jeheno/

You can like, share and subscribe if you liked the video and/or want to support me.

Thanks for watching !

Видео Dynamic stance management (fully procedural) | Godot Advanced FPS Weapon System - Showcase канала Jeheno
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