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Final update ! | Advanced State Machine First Person Controller - Godot
All informations are in the Github repository : https://github.com/Jeh3no/Godot-Advanced-State-Machine-First-Person-Controller
The Godot asset library page : https://godotengine.org/asset-library/asset/3475
The Godot asset store page : https://store-beta.godotengine.org/asset/jeheno/advanced-first-person-controller/
Hi !
So, a just released one last and final update for my advanced state machine first person controller asset (previously named advanced fps controller template).
So, what are the changes of this update ? :
-fixed found bugs
-wallrunning mechanic
-walljumping mechanic
-input action checker
It's the final update in the sense that i will not add new mechanics and feature to this asset anymore, i'll only do small updates from time to time if bugs are found, and/or if people find code corrections to add.
-----------------------------------------
A concise resume of the asset in global :
An advanced and complete state machine first person controller asset, made in Godot 4.
-------------------------------------------------------------------------------------------
This asset provides a simple, fully commented, finite state machine based controller, camera, as well as a properties HUD.
A test map is provided to test the controller.
The controller use a finite state machine, designed to be easely editable, allowing to easily add, remove and modify behaviours and actions.
Each state has his own script, allowing to easly filter and manage the communication between each state.
He is also very customizable, with a whole set of open variables for every state and for more general stuff. This is the same for the camera.
The asset is 100% written in GDScript, and respect the GDScript convention.
He works perfectly on Godot 4.5 and Godot 4.4, and should also works well on the others 4.x versions (4.3, 4.2, 4.1, 4.0), but you will have to remove the uid files.
-------------------------------------------------------------------------------------------
Features :
- Finite state machine based controller
- Smooth moving
- Ability to move on slopes and hills
- Walking
- Crouching (continious and once pressed input)
- Running (continious and once pressed input)
- Jumping (multiple jump system)
- Jump buffering
- Coyote jump/time
- Air control (easely customizable thanks to curves)
- Bunny hopping (+ auto bunny hop)
- Dashing (multiple dash system)
- Sliding (on flat surfaces and on slopes)
- Flying
- Wallrunning
- Walljumping
- Camera FOV management
- Camera tilt (forward and side tilt)
- Camera bob
- Camera zoom
- Reticle
- Properties HUD
- Input Action Checker
--- Credits
Godot Theme prototype Textures, by PiCode : https://godotengine.org/asset-library/asset/2480
--- Socials medias
Itch.io : https://itch.io/profile/jeh3no
Github : https://github.com/Jeh3no
Reddit : https://www.reddit.com/user/Jeheno/
You can like, share and subscribe if you liked the video and/or want to support me.
Thanks for watching !
Видео Final update ! | Advanced State Machine First Person Controller - Godot канала Jeheno
The Godot asset library page : https://godotengine.org/asset-library/asset/3475
The Godot asset store page : https://store-beta.godotengine.org/asset/jeheno/advanced-first-person-controller/
Hi !
So, a just released one last and final update for my advanced state machine first person controller asset (previously named advanced fps controller template).
So, what are the changes of this update ? :
-fixed found bugs
-wallrunning mechanic
-walljumping mechanic
-input action checker
It's the final update in the sense that i will not add new mechanics and feature to this asset anymore, i'll only do small updates from time to time if bugs are found, and/or if people find code corrections to add.
-----------------------------------------
A concise resume of the asset in global :
An advanced and complete state machine first person controller asset, made in Godot 4.
-------------------------------------------------------------------------------------------
This asset provides a simple, fully commented, finite state machine based controller, camera, as well as a properties HUD.
A test map is provided to test the controller.
The controller use a finite state machine, designed to be easely editable, allowing to easily add, remove and modify behaviours and actions.
Each state has his own script, allowing to easly filter and manage the communication between each state.
He is also very customizable, with a whole set of open variables for every state and for more general stuff. This is the same for the camera.
The asset is 100% written in GDScript, and respect the GDScript convention.
He works perfectly on Godot 4.5 and Godot 4.4, and should also works well on the others 4.x versions (4.3, 4.2, 4.1, 4.0), but you will have to remove the uid files.
-------------------------------------------------------------------------------------------
Features :
- Finite state machine based controller
- Smooth moving
- Ability to move on slopes and hills
- Walking
- Crouching (continious and once pressed input)
- Running (continious and once pressed input)
- Jumping (multiple jump system)
- Jump buffering
- Coyote jump/time
- Air control (easely customizable thanks to curves)
- Bunny hopping (+ auto bunny hop)
- Dashing (multiple dash system)
- Sliding (on flat surfaces and on slopes)
- Flying
- Wallrunning
- Walljumping
- Camera FOV management
- Camera tilt (forward and side tilt)
- Camera bob
- Camera zoom
- Reticle
- Properties HUD
- Input Action Checker
--- Credits
Godot Theme prototype Textures, by PiCode : https://godotengine.org/asset-library/asset/2480
--- Socials medias
Itch.io : https://itch.io/profile/jeh3no
Github : https://github.com/Jeh3no
Reddit : https://www.reddit.com/user/Jeheno/
You can like, share and subscribe if you liked the video and/or want to support me.
Thanks for watching !
Видео Final update ! | Advanced State Machine First Person Controller - Godot канала Jeheno
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Информация о видео
16 января 2026 г. 23:22:27
00:00:55
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