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CppCon 2014: Nicolas Fleury "C++ in Huge AAA Games"

http://www.cppcon.org

Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/CppCon/CppCon2014
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Video games like Assassin's Creed or Rainbow Six are among the biggest code bases with a single static linking. Iteration-time is critical to develop a great game and keeping a complete compilation-time of a few minutes is a constant challenge. This talk will explain the C++ usage reality at Ubisoft Montreal for huge projects. Ideas will be shared regarding performance, debugging and iteration time.
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Nicolas Fleury has been in video game industry for over 10 years, working as a Technical Architect on projects like Prince of Persia and currently on Rainbow Six: Siege. Before working in the game industry, he worked in computer assisted surgery, speech recognition and telecoms.
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Videos Filmed & Edited by Bash Films: http://www.BashFilms.com

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The CppCon YouTube Channel Is Sponsored By:
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Видео CppCon 2014: Nicolas Fleury "C++ in Huge AAA Games" канала CppCon
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23 октября 2014 г. 2:53:36
00:48:43
Яндекс.Метрика