Board Game Design Day: White, Brown, and Pink: The Flavors of Tabletop Game Randomness
In this 2018 GDC talk, Mars International's Geoff Engelstein examines the different types of game randomness, when each type is useful, and how to generate and use them in a board game context.
Register for GDC: https://ubm.io/2yWXW38
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: https://twitter.com/Official_GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Видео Board Game Design Day: White, Brown, and Pink: The Flavors of Tabletop Game Randomness канала GDC
Register for GDC: https://ubm.io/2yWXW38
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: https://twitter.com/Official_GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Видео Board Game Design Day: White, Brown, and Pink: The Flavors of Tabletop Game Randomness канала GDC
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
Board Game Design Day: Cardboard Interfaces: UX for Board GamesBoard Game Design Day: Board Game Design and the Psychology of Loss Aversion30 Things I Hate About Your Game PitchMagic: the Gathering: Twenty Years, Twenty Lessons LearnedThree Statistical Tests Every Game Developer Should KnowFailing to Fail: The Spiderweb Software WayThe 41 Tabletop Games You Must Play - PAX South 2020Cursed Problems in Game DesignWhat Cats Can Teach You About Empathic Game DesignBoard Game Design Day: Balancing Mechanics for Your Card Game's Unique Power CurveLet's Be Realistic: A Deep Dive into How Games Are Selling on SteamDesigning Game Rules - PAX South 2016Board Game Design Day: Why Indirect or Zero Player Interaction Can Be GreatA Course About Game BalanceMaking Games That Stand Out and SurviveDesigning Text UX for Effortless ReadingThe State & Future of Board Game DesignHow to Make and Self-Publish a Game in 12 MonthsPAX South 2018 -- Balance in Game Design