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Create Rebrandable Sports Graphics in Unreal Engine | Motion Design Tutorial

Learn how to create rebrandable motion graphics in Unreal Engine for sports, broadcast, and live streaming productions.

In this tutorial we build a graphic that automatically updates team colors and logos using a single control parameter. By driving materials and textures from a team code, the same graphic can instantly update for different teams — making it ideal for sports broadcast graphics, live streaming overlays, and real-time motion design workflows.

Using the Unreal Motion Design tools, we’ll create a flexible system where logos and color palettes update dynamically from textures containing edge color codes, allowing fast rebranding for live production or automated rundown systems.

Topics covered:
• Unreal Motion Design tools
• Rebrandable broadcast graphics
• Dynamic materials for team colors
• Texture-driven graphics systems
• Sports graphics pipelines

Subscribe for more tutorials on Unreal Engine motion graphics, sports graphics, and broadcast design.

Additional tutorials sited in this video...
Creating custom texture masks with the free Odyssey plugin:
https://youtu.be/e1MGd9CouAI

Create custom FX function to flip normal map direction:
https://youtu.be/Yo_b3ejPCks

00:00 Intro – Rebrandable Motion Graphics in Unreal
00:22 How the Rebranding System Works
00:58 Organizing Team Logo Textures
01:21 Extracting Colors from Textures
01:50 Enabling the Motion Design Plugin & Assets Tour
04:08 Creating the Graphic System Level
05:45 Building the Material Setup
08:40 Applying Team Logos and Colors
17:30 Setting Up Remote Control Parameters
19:00 Driving Graphics with Team Codes
22:20 Testing the Final Result – Instant Team Rebranding

Видео Create Rebrandable Sports Graphics in Unreal Engine | Motion Design Tutorial канала Pixel Prof Motion Design
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