Natural Aesthetics in UE5 - Part 2.2 - Using Textures in Landscape Layer Materials
In this video we bring in some textures from Quixel Megascans to bring definition and detail to our landscapes. By the end of this video you will be able to replace the solid colours from the previous video with realistic photoscanned textures of grass, sand, mud, snow, or anything else you can find on Megascans!
00:00 Intro to Texture Sampling
02:58 Setting Textures
07:35 The Shininess Problem
09:40 Metallic, Specular, Roughness
14:22 Layer Blended Metallic, Specular, Roughness
17:22 Consolidating Settings Using Material Attributes
21:30 Normal Maps
26:25 Layer Blended Normal Maps
27:48 Outtro
Видео Natural Aesthetics in UE5 - Part 2.2 - Using Textures in Landscape Layer Materials канала Generally Playful
00:00 Intro to Texture Sampling
02:58 Setting Textures
07:35 The Shininess Problem
09:40 Metallic, Specular, Roughness
14:22 Layer Blended Metallic, Specular, Roughness
17:22 Consolidating Settings Using Material Attributes
21:30 Normal Maps
26:25 Layer Blended Normal Maps
27:48 Outtro
Видео Natural Aesthetics in UE5 - Part 2.2 - Using Textures in Landscape Layer Materials канала Generally Playful
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
![Lights, Camera, Sequence: Dynamic Outdoor Cinematics in Unreal Engine 4.26](https://i.ytimg.com/vi/0iLKAelw2fM/default.jpg)
![Simple water materials in Unreal Engine using SingleLayerWater](https://i.ytimg.com/vi/kgufE_4tZRw/default.jpg)
![Natural Aesthetics in UE5 - Part 2.3 - Instancing for Landscape Materials](https://i.ytimg.com/vi/SHdVSKlGmqc/default.jpg)
![Blender Grass Part 01 - Creating the Ground](https://i.ytimg.com/vi/4MGGMPPPjHs/default.jpg)
![Blender 2.8 Modeling Timelapse: 100 Days of Spaceships](https://i.ytimg.com/vi/haxW7kCqZ40/default.jpg)
![Introduction to Shadergraph in Unity](https://i.ytimg.com/vi/bf7Hrwg3h5A/default.jpg)
![VR finger guns (pew pew)](https://i.ytimg.com/vi/9wZ_Amq5UnQ/default.jpg)
![Blenduino: Armature Demo](https://i.ytimg.com/vi/l9xVGFIXgF4/default.jpg)
![Natural Aesthetics in UE5 - Part 0 - Setting Up Unreal](https://i.ytimg.com/vi/bOK4hcxa9JE/default.jpg)
![Natural Aesthetics in UE5 - Part 1.1 - Setup Landscape Sculpt Tool](https://i.ytimg.com/vi/SZ3xa1U4HQg/default.jpg)
![Spaceship animated in under 2 minutes](https://i.ytimg.com/vi/OMV_yaypwlU/default.jpg)
![How To Quickly Make Clouds in Blender 2.9 (using EEVEE)](https://i.ytimg.com/vi/SWjwCZRDo8o/default.jpg)
![How to create fireflies using the Niagara Particle System - Unreal Engine 4.26](https://i.ytimg.com/vi/b1DAEb2Zs5g/default.jpg)
![Natural Aesthetics in UE5 - Part 6.1 - Cine Cameras](https://i.ytimg.com/vi/BLj276H7IBg/default.jpg)
![Natural Aesthetics in UE5 - Part 4.2 - Water Materials and Waves](https://i.ytimg.com/vi/d6lsyRsm7M0/default.jpg)
![Natural Aesthetics in UE5 - Part 2.1 - Landscape Layer Material Setup](https://i.ytimg.com/vi/r7t9Dbcz824/default.jpg)
![Introduction to Raycasting in Unity](https://i.ytimg.com/vi/8fD-HVVDbPk/default.jpg)
![Blender Grass Part 02 - A Single Blade](https://i.ytimg.com/vi/aPhS_8oDSGw/default.jpg)
![Natural Aesthetics in UE5 - Part 3.1 - Quixel Megascans and Trees](https://i.ytimg.com/vi/CFLGWPn1M_A/default.jpg)
![Natural Aesthetics in UE5 - Part 8.1 - Introduction to the Sequencer](https://i.ytimg.com/vi/yv_0ZRH2JlU/default.jpg)
![Natural Aesthetics in UE5 - Part 5.1 - Dynamic Outdoor Lighting](https://i.ytimg.com/vi/_77ys2_JxAI/default.jpg)