Natural Aesthetics in UE5 - Part 3.1 - Quixel Megascans and Trees
This chapter covers setting up and using the Foliage scattering tool in Unreal Engine. We bring in some free assets from Quixel Megascans, as well as the new Megascans Trees, in preparation for filling our landscape with them in the next video.
00:00 Intro
01:25 Choosing Assets in Quixel
04:20 A Note on Trees
05:30 Megascans Trees
08:38 Bringing Trees into your scene
11:48 Another Note On Trees
12:52 Importing Quixel Plants and Assets
13:54 Adding Objects to Your Scene (Simple)
16:44 Revisiting Landscape Painting
Видео Natural Aesthetics in UE5 - Part 3.1 - Quixel Megascans and Trees канала Generally Playful
00:00 Intro
01:25 Choosing Assets in Quixel
04:20 A Note on Trees
05:30 Megascans Trees
08:38 Bringing Trees into your scene
11:48 Another Note On Trees
12:52 Importing Quixel Plants and Assets
13:54 Adding Objects to Your Scene (Simple)
16:44 Revisiting Landscape Painting
Видео Natural Aesthetics in UE5 - Part 3.1 - Quixel Megascans and Trees канала Generally Playful
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