- Популярные видео
- Авто
- Видео-блоги
- ДТП, аварии
- Для маленьких
- Еда, напитки
- Животные
- Закон и право
- Знаменитости
- Игры
- Искусство
- Комедии
- Красота, мода
- Кулинария, рецепты
- Люди
- Мото
- Музыка
- Мультфильмы
- Наука, технологии
- Новости
- Образование
- Политика
- Праздники
- Приколы
- Природа
- Происшествия
- Путешествия
- Развлечения
- Ржач
- Семья
- Сериалы
- Спорт
- Стиль жизни
- ТВ передачи
- Танцы
- Технологии
- Товары
- Ужасы
- Фильмы
- Шоу-бизнес
- Юмор
Elevate Your Particle Game with Nodes (2/5) – Create with Maxon
🚨 DOWNLOAD FREE PROJECT FILES HERE! 🚨
➡️ https://maxonvfx.com/3DvXptX
Elevate Your Particle Game with Nodes (2/4) – Create with Maxon
In the second livestream of our “Unlocking Nodes Magic in Cinema 4D” series, 3D Artist Dominik Ruckli (@realruckli) is going to show you an advanced Particle Nodes Modifier setup. You will learn how to create your own Push Apart modifier and how to create a mesh points attractor modifier. Dominik is also going to show some great examples of what you can do with these techniques.
00:00:00 Waiting Loop
00:00:49 Welcome
00:01:29 Housekeeping
00:03:30 Today's Topics
00:05:43 Particles - Push Apart Modifier, Same Radius
00:05:55 __ Preview Video
00:06:32 __ Emitter, Draw Radius
00:08:21 __ Overlapping Particles
00:08:36 __ Particles Custom Properties [1]
00:08:55 __ Particles, All Particles Data, relations
00:10:08 __ Node - Decompose Container, Properties
00:11:14 __ Node - Point Relax, Array, Min Separation
00:13:31 __ Node - Get Elements [1]
00:13:55 __ Node - Input [1], set Max Iteration
00:14:14 __ Node - Get Elements [2], Node - Input [2], set Index
00:15:36 __ Modifier - Math, Position Y to zero
00:16:36 __ Jitter avoidance via Iterations or Substeps
00:17:50 __ Node - Subtract [1], Vector, Velocity
00:19:08 __ Node - Scale [1], Vector
00:19:32 __ Node - Input [3], set strength
00:19:42 __ Node - Add [1], Vector, Velocity
00:20:28 __ Friction, Turbulence
00:24:24 Question-block, P.Y Zero, Why use Nodes, GPU vs CPU, Emission
00:32:14 Particles - Push Apart Modifier, Multi Radii
00:32:46 __ Distance theory, Normalized, Min, Max, Difference
00:36:08 __ Node - Closest Point [1], Neighbors, Max Dist., Neighb.
00:37:36 __ Node - Decompose Container, Position
00:38:26 __ Node - Input [4], Max. Neighbors - amount
00:39:25 __ Node - Iterate Collection
00:40:13 __ Node - Get Element [3]
00:40:36 __ Node - Subtract [2], Flip directions
00:41:16 __ Node - Normalize [1], length of one, label color
00:41:51 __ Node - Distance (discussed, not used)
00:42:11 __ Node - Vector Length [1]
00:42:57 __ Node - Get Element [4]
00:43:27 __ Node - Add [2], max distance
00:43:54 __ Node - Subtract [3], difference
00:44:31 __ Node - Scale [2], normalized dir. x distance dif.
00:45:05 __ Node - Assemble Collection, data type, position
00:47:13 Note, Scene Nodes are a visual development option
00:49:48 __ Node - Array Arithmetic, Average
00:50:40 __ Node - Scale [3], velocity
00:51:03 __ Node - Input [4], strength
00:51:16 __ Node - Add [3], velocity
00:51:47 __ Testing the setup, problem solved with clamp
00:52:56 __ Node - Clamp
00:53:40 __ Adjustments, Neighbor, Sub-steps
00:54:38 __ Example demo
00:56:03 Tip, set once, make a capsule, use often.
00:57:04 Q - What nodes to learn first
00:59:15 Q -- Scene Nodes Tips, source
01:01:01 Particles - Mesh Point Attractor Modifier
01:01:44 __ Preview Video
01:04:29 __ Theory, Search point, Normalize Direction, Velocity
01:05:29 __ Theory, distance check and next
01:07:28 Noseman-s tutorial preview, Information flow, Group NaN
01:10:08 __ Emitter, Mesh, parameters setup
01:10:56 __ Particle Node Modifier
01:11:36 __ Next step explanation
01:12:22 __ Add Custom Property, attractor, born, Auto
01:14:18 __ Node - Get Particle Property [1][2], born, attract
01:14:59 __ Check, Data inspector
01:15:40 __ Node - Compare [1], equals
01:16:33 __ Node - Closest Point [2]
01:16:57 __ Node - Input [5] - Object, sphere
01:17:39 __ Node - Transform Geometry
01:18:15 __ Node - Closest Point [3], Max Distance, Neighbor
01:18:44 __ Node - Get Element [5]
01:19:09 __ Node - Set Property
01:19:43 __ Node - If [1], Condition
01:20:34 __ Node - Get Property, Position
01:21:07 __ Node - Get Element [6]
01:21:27 __ Node - Subtract [4]
01:21:51 __ Node - Scale [4]
01:22:04 __ Node - Input [6], strength
01:22:17 __ Testing the setup, adjust parameters
01:23:08 __ Node - Vector Length [2]
01:23:47 __ Node - Compare [2], float, less
01:24:19 __ Node - Input [7], min distance
01:25:01 Q - From source to destination
01:26:13 __ Node - Normalize [2]
01:27:32 __ Node - If [2]
01:28:10 __ Node - Geometry Neighbor
01:28:47 __ Node - Hash, Random min, max
01:29:22 __ Node - Get Count, max
01:29:52 __ Node - Get Element [7]
01:30:34 __ Testing the setup, adjust parameters
01:31:05 __ Node - Input [8], Unique Id, Age
01:32:35 __ Node - Add [4], velocity
01:34:05 __ Example Landscape - center point
01:35:17 Q - Tutorials for beginners
01:38:57 Q -- Learn Cinema 4D first well
01:39:50 Q - Core4D series about Nodes
01:40:31 Q - Hardware - GPU
01:41:48 Q - What if the source and destination are moving
01:43:56 Wrapping up, thank you and bye
Видео Elevate Your Particle Game with Nodes (2/5) – Create with Maxon канала Maxon Training Team
➡️ https://maxonvfx.com/3DvXptX
Elevate Your Particle Game with Nodes (2/4) – Create with Maxon
In the second livestream of our “Unlocking Nodes Magic in Cinema 4D” series, 3D Artist Dominik Ruckli (@realruckli) is going to show you an advanced Particle Nodes Modifier setup. You will learn how to create your own Push Apart modifier and how to create a mesh points attractor modifier. Dominik is also going to show some great examples of what you can do with these techniques.
00:00:00 Waiting Loop
00:00:49 Welcome
00:01:29 Housekeeping
00:03:30 Today's Topics
00:05:43 Particles - Push Apart Modifier, Same Radius
00:05:55 __ Preview Video
00:06:32 __ Emitter, Draw Radius
00:08:21 __ Overlapping Particles
00:08:36 __ Particles Custom Properties [1]
00:08:55 __ Particles, All Particles Data, relations
00:10:08 __ Node - Decompose Container, Properties
00:11:14 __ Node - Point Relax, Array, Min Separation
00:13:31 __ Node - Get Elements [1]
00:13:55 __ Node - Input [1], set Max Iteration
00:14:14 __ Node - Get Elements [2], Node - Input [2], set Index
00:15:36 __ Modifier - Math, Position Y to zero
00:16:36 __ Jitter avoidance via Iterations or Substeps
00:17:50 __ Node - Subtract [1], Vector, Velocity
00:19:08 __ Node - Scale [1], Vector
00:19:32 __ Node - Input [3], set strength
00:19:42 __ Node - Add [1], Vector, Velocity
00:20:28 __ Friction, Turbulence
00:24:24 Question-block, P.Y Zero, Why use Nodes, GPU vs CPU, Emission
00:32:14 Particles - Push Apart Modifier, Multi Radii
00:32:46 __ Distance theory, Normalized, Min, Max, Difference
00:36:08 __ Node - Closest Point [1], Neighbors, Max Dist., Neighb.
00:37:36 __ Node - Decompose Container, Position
00:38:26 __ Node - Input [4], Max. Neighbors - amount
00:39:25 __ Node - Iterate Collection
00:40:13 __ Node - Get Element [3]
00:40:36 __ Node - Subtract [2], Flip directions
00:41:16 __ Node - Normalize [1], length of one, label color
00:41:51 __ Node - Distance (discussed, not used)
00:42:11 __ Node - Vector Length [1]
00:42:57 __ Node - Get Element [4]
00:43:27 __ Node - Add [2], max distance
00:43:54 __ Node - Subtract [3], difference
00:44:31 __ Node - Scale [2], normalized dir. x distance dif.
00:45:05 __ Node - Assemble Collection, data type, position
00:47:13 Note, Scene Nodes are a visual development option
00:49:48 __ Node - Array Arithmetic, Average
00:50:40 __ Node - Scale [3], velocity
00:51:03 __ Node - Input [4], strength
00:51:16 __ Node - Add [3], velocity
00:51:47 __ Testing the setup, problem solved with clamp
00:52:56 __ Node - Clamp
00:53:40 __ Adjustments, Neighbor, Sub-steps
00:54:38 __ Example demo
00:56:03 Tip, set once, make a capsule, use often.
00:57:04 Q - What nodes to learn first
00:59:15 Q -- Scene Nodes Tips, source
01:01:01 Particles - Mesh Point Attractor Modifier
01:01:44 __ Preview Video
01:04:29 __ Theory, Search point, Normalize Direction, Velocity
01:05:29 __ Theory, distance check and next
01:07:28 Noseman-s tutorial preview, Information flow, Group NaN
01:10:08 __ Emitter, Mesh, parameters setup
01:10:56 __ Particle Node Modifier
01:11:36 __ Next step explanation
01:12:22 __ Add Custom Property, attractor, born, Auto
01:14:18 __ Node - Get Particle Property [1][2], born, attract
01:14:59 __ Check, Data inspector
01:15:40 __ Node - Compare [1], equals
01:16:33 __ Node - Closest Point [2]
01:16:57 __ Node - Input [5] - Object, sphere
01:17:39 __ Node - Transform Geometry
01:18:15 __ Node - Closest Point [3], Max Distance, Neighbor
01:18:44 __ Node - Get Element [5]
01:19:09 __ Node - Set Property
01:19:43 __ Node - If [1], Condition
01:20:34 __ Node - Get Property, Position
01:21:07 __ Node - Get Element [6]
01:21:27 __ Node - Subtract [4]
01:21:51 __ Node - Scale [4]
01:22:04 __ Node - Input [6], strength
01:22:17 __ Testing the setup, adjust parameters
01:23:08 __ Node - Vector Length [2]
01:23:47 __ Node - Compare [2], float, less
01:24:19 __ Node - Input [7], min distance
01:25:01 Q - From source to destination
01:26:13 __ Node - Normalize [2]
01:27:32 __ Node - If [2]
01:28:10 __ Node - Geometry Neighbor
01:28:47 __ Node - Hash, Random min, max
01:29:22 __ Node - Get Count, max
01:29:52 __ Node - Get Element [7]
01:30:34 __ Testing the setup, adjust parameters
01:31:05 __ Node - Input [8], Unique Id, Age
01:32:35 __ Node - Add [4], velocity
01:34:05 __ Example Landscape - center point
01:35:17 Q - Tutorials for beginners
01:38:57 Q -- Learn Cinema 4D first well
01:39:50 Q - Core4D series about Nodes
01:40:31 Q - Hardware - GPU
01:41:48 Q - What if the source and destination are moving
01:43:56 Wrapping up, thank you and bye
Видео Elevate Your Particle Game with Nodes (2/5) – Create with Maxon канала Maxon Training Team
Комментарии отсутствуют
Информация о видео
16 января 2025 г. 11:59:35
01:45:14
Другие видео канала





















