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Crafting Game-Ready Assets in ZBrush (1/4) – Create with Maxon
🚨 DOWNLOAD FREE PROJECT FILES HERE! 🚨
➡️ https://maxonvfx.com/4hWUdqq
FULL PROJECT (7.5 GB):
➡️ https://maxonvfx.com/3DdoDG3
Crafting Game-Ready Assets in ZBrush (1/4) – Create with Maxon
In the first livestream of our “Creating High-End Game Assets” series, join Maxon Trainers Rodolfo Silva and Noseman for an immersive session on modeling and prepping game-ready assets. You will learn how to model a game-ready prop from scratch, followed by discussing retopology techniques using ZBrush. Rodolfo will take you through UV mapping techniques and efficient export to Unreal Engine.
00:00:00 Waiting Loop
00:00:46 Welcome
00:02:45 Today's Topic
00:05:25 Project preview to Unreal
00:07:10 Part one content
00:08:19 Download Starter Kit
00:08:21 __ Loading Project Files
00:09:30 __ Walkthrough Project files
00:09:31 __ Typical adjustment, UV
00:12:24 __ History, PolyGroups, ReMesh, UV
00:19:44 __ DecimationMaster, Detail perceptive
00:23:04 __ Level Of Detail, LOD, production
00:25:30 __ Silhouette as LOD quality check
00:26:41 __ Re-Topology [1], Manually, Edge Flow
00:27:44 __ Re-Topology [2], v1 ZSphere, Edit Topo
00:30:19 __ Re-Topology [3], v2 Topology, Flat
00:34:24 __ Re-Topology [4], SubTool tweaked ZSphere
00:35:18 __ Re-Topology [5], v3 ZModeler, EdgeLoop
00:38:24 Q- Zero to hero for iPad
00:40:22 Q -- A four-week project-based seminar
00:40:48 Q - Turn off EdgeLoop selection on Lasso
00:44:05 Q - More practical workflow vs theory
00:44:25 Summary so far
00:44:58 Props Development and Scale Reference
00:46:11 __ Rodolfo's 4K texture scale
00:47:11 __ Modeling a chest, Deformer Extender
00:50:52 __ Selections, Hidden, Shrink, Extend
00:51:30 __ Rodolfo's GUI preference, ZModeler [1]
00:53:12 __ Close Holes
00:53:41 __ ZModeler [2], PolyGroups
00:54:33 __ Dynamic Subdiv, Crease PG, Crease Level
00:58:12 __ Alternate PolyGroup, Poly Loop, Masking
01:01:23 __ Crease by Angle
01:02:47 __ DynaMesh
01:04:09 __ Masking, Extract
01:05:15 __ Ghost mode, Mask Project, Bevel
01:07:56 __ MeshExtrudePro, no Live Boolean
01:09:36 __ Spotlight, LightBox, Pattern, Extend
01:14:04 __ Subtract, Shift, Mirror, SnapShot
01:18:42 Q - Texturing in ZBrush means Polypaint
01:20:31 Q - Changed hotkey, broke spotlight
01:26:37 MatchMaker, matching the shape
01:29:13 Housekeeping
01:32:39 Preview for part two
01:33:57 Dungeon Door and UV, 4K, Painting
01:36:35 __ Baking, Mirror
01:37:27 __ Prep for Substance
01:37:53 __ Modular is everything in Games
01:41:04 Wrapping up
01:42:15 Thank you and Bye
Видео Crafting Game-Ready Assets in ZBrush (1/4) – Create with Maxon канала Maxon Training Team
➡️ https://maxonvfx.com/4hWUdqq
FULL PROJECT (7.5 GB):
➡️ https://maxonvfx.com/3DdoDG3
Crafting Game-Ready Assets in ZBrush (1/4) – Create with Maxon
In the first livestream of our “Creating High-End Game Assets” series, join Maxon Trainers Rodolfo Silva and Noseman for an immersive session on modeling and prepping game-ready assets. You will learn how to model a game-ready prop from scratch, followed by discussing retopology techniques using ZBrush. Rodolfo will take you through UV mapping techniques and efficient export to Unreal Engine.
00:00:00 Waiting Loop
00:00:46 Welcome
00:02:45 Today's Topic
00:05:25 Project preview to Unreal
00:07:10 Part one content
00:08:19 Download Starter Kit
00:08:21 __ Loading Project Files
00:09:30 __ Walkthrough Project files
00:09:31 __ Typical adjustment, UV
00:12:24 __ History, PolyGroups, ReMesh, UV
00:19:44 __ DecimationMaster, Detail perceptive
00:23:04 __ Level Of Detail, LOD, production
00:25:30 __ Silhouette as LOD quality check
00:26:41 __ Re-Topology [1], Manually, Edge Flow
00:27:44 __ Re-Topology [2], v1 ZSphere, Edit Topo
00:30:19 __ Re-Topology [3], v2 Topology, Flat
00:34:24 __ Re-Topology [4], SubTool tweaked ZSphere
00:35:18 __ Re-Topology [5], v3 ZModeler, EdgeLoop
00:38:24 Q- Zero to hero for iPad
00:40:22 Q -- A four-week project-based seminar
00:40:48 Q - Turn off EdgeLoop selection on Lasso
00:44:05 Q - More practical workflow vs theory
00:44:25 Summary so far
00:44:58 Props Development and Scale Reference
00:46:11 __ Rodolfo's 4K texture scale
00:47:11 __ Modeling a chest, Deformer Extender
00:50:52 __ Selections, Hidden, Shrink, Extend
00:51:30 __ Rodolfo's GUI preference, ZModeler [1]
00:53:12 __ Close Holes
00:53:41 __ ZModeler [2], PolyGroups
00:54:33 __ Dynamic Subdiv, Crease PG, Crease Level
00:58:12 __ Alternate PolyGroup, Poly Loop, Masking
01:01:23 __ Crease by Angle
01:02:47 __ DynaMesh
01:04:09 __ Masking, Extract
01:05:15 __ Ghost mode, Mask Project, Bevel
01:07:56 __ MeshExtrudePro, no Live Boolean
01:09:36 __ Spotlight, LightBox, Pattern, Extend
01:14:04 __ Subtract, Shift, Mirror, SnapShot
01:18:42 Q - Texturing in ZBrush means Polypaint
01:20:31 Q - Changed hotkey, broke spotlight
01:26:37 MatchMaker, matching the shape
01:29:13 Housekeeping
01:32:39 Preview for part two
01:33:57 Dungeon Door and UV, 4K, Painting
01:36:35 __ Baking, Mirror
01:37:27 __ Prep for Substance
01:37:53 __ Modular is everything in Games
01:41:04 Wrapping up
01:42:15 Thank you and Bye
Видео Crafting Game-Ready Assets in ZBrush (1/4) – Create with Maxon канала Maxon Training Team
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6 марта 2025 г. 11:55:57
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