Unreal Engine 5.4 PCG - New Features Ep 1 - Array of meshes
New series of videos to learn how to use the Procedural Generation Content plugin in UE 5.4.
Link to GitHub for tutorial material: https://github.com/Amathlog/TutorialPCG
My twitter if you want to be notified for future videos: https://twitter.com/amathlog
Link of the Unreal Source Discord: https://discord.com/invite/unrealsource
Link to tutorial in Epic Dev Community: https://dev.epicgames.com/community/learning/tutorials/j4xJ/unreal-engine-introduction-to-procedural-generation-plugin-in-ue5-2
PCG Documentation: https://dev.epicgames.com/documentation/en-us/unreal-engine/procedural-content-generation--framework-in-unreal-engine
00:00 Intro
01:18 Initial Landscape Setup
01:56 Create array parameter: Meshes
02:33 Random assignment: Match and Set Attributes
03:32 Static Mesh Spawner using attribute
04:20 Doing the same with BP Actor
05:56 Extract property with Get Actor Property
07:21 Initial setup for DataAssets
09:06 Create 2 data assets: Forest and Desert
10:37 Pull data from DataAsset
12:11 Non-uniform sampling with Match and Set
13:30 Final result and hot swap
14:15 Conclusion
Music from #Uppbeat (free for Creators!):
https://uppbeat.io/t/adi-goldstein/i-dont-need-your-love
License code: ROJ0M1NWSQNMP1BE
Видео Unreal Engine 5.4 PCG - New Features Ep 1 - Array of meshes канала Adrien Logut
Link to GitHub for tutorial material: https://github.com/Amathlog/TutorialPCG
My twitter if you want to be notified for future videos: https://twitter.com/amathlog
Link of the Unreal Source Discord: https://discord.com/invite/unrealsource
Link to tutorial in Epic Dev Community: https://dev.epicgames.com/community/learning/tutorials/j4xJ/unreal-engine-introduction-to-procedural-generation-plugin-in-ue5-2
PCG Documentation: https://dev.epicgames.com/documentation/en-us/unreal-engine/procedural-content-generation--framework-in-unreal-engine
00:00 Intro
01:18 Initial Landscape Setup
01:56 Create array parameter: Meshes
02:33 Random assignment: Match and Set Attributes
03:32 Static Mesh Spawner using attribute
04:20 Doing the same with BP Actor
05:56 Extract property with Get Actor Property
07:21 Initial setup for DataAssets
09:06 Create 2 data assets: Forest and Desert
10:37 Pull data from DataAsset
12:11 Non-uniform sampling with Match and Set
13:30 Final result and hot swap
14:15 Conclusion
Music from #Uppbeat (free for Creators!):
https://uppbeat.io/t/adi-goldstein/i-dont-need-your-love
License code: ROJ0M1NWSQNMP1BE
Видео Unreal Engine 5.4 PCG - New Features Ep 1 - Array of meshes канала Adrien Logut
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20 марта 2024 г. 22:00:52
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