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Unreal Engine 5.2 PCG Plugin - Ep1 - Introduction

IF YOU ARE ON 5.4 AND BEYOND, CHECK THE PINNED COMMENT FOR IMPORTANT INFORMATION

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Series of videos to learn how to use the Procedural Generation Content plugin in UE 5.2.
This first video talks about:
* How to setup a project to use PCG
* How to scatter points on a landscape
* How to spawn static meshes on those points
* How to introduce randomness in meshes.

Episode 2 is out! https://youtu.be/LyPK7MZT1pM

DISCLAIMER: This plugin is still in experimental mode, to learn more about Experimental, see: "docs.unrealengine.com/5.1/en-US/experimental-features"

Github for Unreal: https://github.com/EpicGames/UnrealEngine (you need to register yourself first: https://github.com/EpicGames/Signup)

Marketplace trees: "temperate Vegetation: Spruce Forest"

My twitter if you want to be notified for future videos: https://twitter.com/amathlog
Link to tutorial in Epic Dev Community: https://dev.epicgames.com/community/learning/tutorials/j4xJ/unreal-engine-introduction-to-procedural-generation-plugin-in-ue5-2

Chapters:
00:00 Introduction
01:30 Create new level and enable plugin
02:15 Introducing PCG concepts
03:00 PCG Graph and editor
03:46 Scattering points: Surface sampler node
04:44 Inspecting the results
05:06 Debug information
06:15 Modifying settings for Surface sampler
08:37 It also works at runtime
09:06 Adding some trees: Static Mesh Spawner node
11:04 More tree variety, more meshes.
12:01 Different spawn probabilities
12:46 Random size/orientation: Transform points node
14:55 Final results

Видео Unreal Engine 5.2 PCG Plugin - Ep1 - Introduction канала Adrien Logut
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