Gameboy music playing on the Commodore 64. - Full waveform support.
Short follow-up video, original music by Aleksi Eeben. Waveforms are now converted from the original songs and playing the full wave per frame from the volume register. Only the top two octaves need to drop to lower quality (half/quarter per frame) in order to keep enough CPU time. (the delay value between register writes is in the bottom right corner)
Видео Gameboy music playing on the Commodore 64. - Full waveform support. канала 4mat
Видео Gameboy music playing on the Commodore 64. - Full waveform support. канала 4mat
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