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What if the Nacht Der Untoten Marines could talk?

After sifting through over a thousand Campaign WAV files, I've come up with four new Marine characters on Nacht Der Untoten for my World at War zombies mod.
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Mod download: https://www.ugx-mods.com/forum/mods-releases/61/t4m-nazi-zombies-remastered-der-riese-release/23262/
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Compared to other maps, I tried to keep these Marines gritty and serious to fit the atmosphere. They aren't cracking jokes with each other all the time. Instead, they're going to yell a lot more, they're going to breathe heavy in scary situations, cough from explosions, give orders, interact with their teammates, etc.
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For those curious, the workflow went like this:
- First, I extracted all the Marine voiceover I could from WaW, there were about 6 different sets of full background voiceover. I didn't want any of the scripted dialogue, as hardly any of it could fit into zombies and it would remind players too much of campaign.
- Then, I chose which 4 voices (or, "characters") I would use (I used a mix of different voices: old, young, rough to give the cast some diversity)
- I manually went through 100s of individual audio files to choose if I could find a way to work them into zombies, or if they wouldn't fit at all. A lot of them were easily to delete (such as them yelling "Japanese infantry!") to narrow down the list, but I ended up getting very creative with some decisions. For example, characters yelling "MG!" or "Sniper!" could be repurposed to sound like they're happy about getting the weapon from the Box instead of the original context referring to shouting out Japanese MGs or Snipers. There's lots of little tricks I used like this.
- After choosing the desired audio files, I converted these into standard 24bit PCM WAVs for editing. Here, I could then salvage a few extra lines by trimming out key words that didn't fit (for example, any mentions of Japanese infantry had to go, as long as the rest of the line could be applied to zombies)
- I remastered the audio to make it louder because the sources files were originally created for non-playable characters in the background.
- I then wrote out a full CSV soundalias file, which was about 500 lines. This is what the game uses to organize sounds. Also, each audio file got a unique name to fit with its category whether it be for powerups, weapons, downing, etc.
- I finally converted the new audio back into the WaW format using mod tools. I used some compression because having hundreds of lossless audio lines takes up too much space and can be intensive on such an old game.
- To actually play the voiceover in-game, I had to script in new code that would play specific audio in specific situations. Most of the code I could base off of future maps like Der Riese, but I did make some unique functions for Nacht-specific style voiceover that I came up with, such as the reviving interactions.

Видео What if the Nacht Der Untoten Marines could talk? канала JB Shady
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18 октября 2022 г. 11:23:36
00:00:42
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