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Rigging of a Biped Character: Rigging of the Arm part 3 - FK Fingers

Biped Character Rigging – Part 6: FK Finger Rigging

In this episode of the Biped Character Rigging series, we focus on setting up FK controls for the fingers—an essential part of any character rig for expressive hand animation.

✅ In this video, you'll learn how to:
- Create clean FK control chains for each finger
- Organize and group finger controls for efficient animation
- Apply constraints to drive the finger joints accurately
- Keep the hand rig modular and easy to animate

With a solid FK finger setup, animators can create detailed hand poses and gestures with ease.

📌 Tools used: Autodesk Maya
📁Starter file containg the setup from the lessons before:
https://drive.google.com/file/d/1QbrgVIBXaxv60HXszASq_mkMJZu1XUXC/view?usp=sharing
📁Finished file containg the setup from the previous lessons, including the fingers FK setup:
https://drive.google.com/file/d/1-oDE5WTZa0hLIDH6zovv8bshEecoajx3/view?usp=sharing

📺 Catch up on earlier parts of the series:
Part 1 (Joint Placement): https://youtu.be/O2scG1Xnp4o
Part 2 (Torso Rig): https://youtu.be/zmsPLhgIinw
Part 3 (Leg & Foot Rig): https://youtu.be/fPja-3bcvic
Part 4 (Arm FK/IK): https://youtu.be/7L9IF2kapds
Part 5 (Lower Arm Twist): https://youtu.be/H5PK-D440uM

👉 Subscribe to stay updated—next up: skinning and final rig refinements!

#CharacterRigging #MayaRigging #BipedRig #FingerRig #FKControls #3DRigging #MayaTutorial

Видео Rigging of a Biped Character: Rigging of the Arm part 3 - FK Fingers канала Oliver Kirchhoff
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