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Rigging of a Biped Character: The Creation of the Joints

Biped Character Rigging – Part 1: Joint Placement, Orientation & Naming

Welcome to the first episode of my Biped Character Rigging series! In this video, we’re starting from scratch and focusing on the essential foundation of every good rig: the joint setup.
Disclaimer: The geometry of this character was extracted from the Ultimate-Bony training character setup from https://www.behance.net/gallery/17774421/Ultimate-Rigs-for-FREE

✅ You'll learn:
- How to properly place joints for a humanoid character
- Best practices for orienting joints for clean deformations
- Naming conventions to keep your rig organized and studio-ready
- How to mirror joints from the left side to the right efficiently

Whether you're a student just starting out or an artist brushing up on your rigging workflow, this series will walk you through the process step-by-step.

📌 Tools used: Autodesk Maya
📁Starter file containg the character only: https://drive.google.com/file/d/1HYbKX7WUg7VWVZB1eUUpZEKCHR01jOjR/view?usp=sharing
📁Finished file containg the character and the joints: https://drive.google.com/file/d/1mTDViXUEJWB8XlqwQ0cdu5BKSkBjFhF6/view?usp=sharing

👉 Don’t forget to subscribe for the next episodes where we’ll dive into control setup, constraints, skinning, and more.

#CharacterRigging #MayaRigging #BipedRig #3DRigging #MayaTutorial

Видео Rigging of a Biped Character: The Creation of the Joints канала Oliver Kirchhoff
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