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Rigging of a Biped Character: The Creation of the Joints
Biped Character Rigging – Part 1: Joint Placement, Orientation & Naming
Welcome to the first episode of my Biped Character Rigging series! In this video, we’re starting from scratch and focusing on the essential foundation of every good rig: the joint setup.
Disclaimer: The geometry of this character was extracted from the Ultimate-Bony training character setup from https://www.behance.net/gallery/17774421/Ultimate-Rigs-for-FREE
✅ You'll learn:
- How to properly place joints for a humanoid character
- Best practices for orienting joints for clean deformations
- Naming conventions to keep your rig organized and studio-ready
- How to mirror joints from the left side to the right efficiently
Whether you're a student just starting out or an artist brushing up on your rigging workflow, this series will walk you through the process step-by-step.
📌 Tools used: Autodesk Maya
📁Starter file containg the character only: https://drive.google.com/file/d/1HYbKX7WUg7VWVZB1eUUpZEKCHR01jOjR/view?usp=sharing
📁Finished file containg the character and the joints: https://drive.google.com/file/d/1mTDViXUEJWB8XlqwQ0cdu5BKSkBjFhF6/view?usp=sharing
👉 Don’t forget to subscribe for the next episodes where we’ll dive into control setup, constraints, skinning, and more.
#CharacterRigging #MayaRigging #BipedRig #3DRigging #MayaTutorial
Видео Rigging of a Biped Character: The Creation of the Joints канала Oliver Kirchhoff
Welcome to the first episode of my Biped Character Rigging series! In this video, we’re starting from scratch and focusing on the essential foundation of every good rig: the joint setup.
Disclaimer: The geometry of this character was extracted from the Ultimate-Bony training character setup from https://www.behance.net/gallery/17774421/Ultimate-Rigs-for-FREE
✅ You'll learn:
- How to properly place joints for a humanoid character
- Best practices for orienting joints for clean deformations
- Naming conventions to keep your rig organized and studio-ready
- How to mirror joints from the left side to the right efficiently
Whether you're a student just starting out or an artist brushing up on your rigging workflow, this series will walk you through the process step-by-step.
📌 Tools used: Autodesk Maya
📁Starter file containg the character only: https://drive.google.com/file/d/1HYbKX7WUg7VWVZB1eUUpZEKCHR01jOjR/view?usp=sharing
📁Finished file containg the character and the joints: https://drive.google.com/file/d/1mTDViXUEJWB8XlqwQ0cdu5BKSkBjFhF6/view?usp=sharing
👉 Don’t forget to subscribe for the next episodes where we’ll dive into control setup, constraints, skinning, and more.
#CharacterRigging #MayaRigging #BipedRig #3DRigging #MayaTutorial
Видео Rigging of a Biped Character: The Creation of the Joints канала Oliver Kirchhoff
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28 февраля 2026 г. 12:45:40
00:24:50
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