Tutorial 12 - Lighting in OpenGL
This tutorial provides an introduction to lighting in OpenGL, including calculating diffuse, specular, ambient and emit components using a Blinn-Phong reflection model. It also gives an overview of directional, point, spot and area lights.
Видео Tutorial 12 - Lighting in OpenGL канала Jeffrey Chastine
Видео Tutorial 12 - Lighting in OpenGL канала Jeffrey Chastine
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