DOOM’s Development: A Year of Madness
“Does it run DOOM?” is the oft-heard phrase as it is the canonical first-port for any system, be it a toaster, touch bar or printer. Programmer, game designer, level designer and DOOM II final boss John Romero delivers a postmortem on the game showing rarely seen material, memorializing its immersive but nerve-wracking 3D environments, networked multiplayer deathmatches, demonic imagery and themes, Barney WADs, exploding barrels, and BFG 9000.
The global dev community meets at WeAreDevelopers, an event dubbed by many as the “Woodstock of Developers”. The WeAreDevelopers World Congress 2019 will be in Berlin on June 6&7 and John will be there again! Get your ticket now.
Visit the largest developer playground in Europe!
https://www.wearedevelopers.com/
Facebook: https://www.facebook.com/wearedevelopers
Twitter: https://twitter.com/WeAreDevs
Instagram: https://www.instagram.com/_wearedevelopers/
#WeAreDevs
©2018, WeAreDevelopers
Видео DOOM’s Development: A Year of Madness канала WeAreDevelopers
The global dev community meets at WeAreDevelopers, an event dubbed by many as the “Woodstock of Developers”. The WeAreDevelopers World Congress 2019 will be in Berlin on June 6&7 and John will be there again! Get your ticket now.
Visit the largest developer playground in Europe!
https://www.wearedevelopers.com/
Facebook: https://www.facebook.com/wearedevelopers
Twitter: https://twitter.com/WeAreDevs
Instagram: https://www.instagram.com/_wearedevelopers/
#WeAreDevs
©2018, WeAreDevelopers
Видео DOOM’s Development: A Year of Madness канала WeAreDevelopers
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
The Early Days of Id Software - John Romero @ WeAreDevelopers Conference 2017Diablo: A Classic Game PostmortemQuakeCon 2013: The Physics of Light and Rendering - A Talk by John CarmackDesigning DOOM Eternal's New & Classic DemonsSIGIL - Behind the ScenesJohn Carmack Tech Talk with UMKC-SCE[DOOM] John Romero's Level Design RulesIn Conversation With John Romero - Doom, Wolfenstein, Commander Keen ...Meet John Romero: One of the Godfathers of the First-Person ShooterThe Complete History & Lore of DOOMThe Quake Postmortem: The End of the Original Id - John RomeroJohn Romero - Audience Q&AJohn Romero — Quake PostmortemHugo Martin on the Creativity Behind DOOMHistory of Wolfenstein (Part 1) - Gaming HistorianHistory of DOOM (1993 - 2020)John Romero - How to Start Developing Video GamesDoom Eternal Developers React to 27 Minute SpeedrunWhat Happened to Everyone Who Worked on Doom?DOOM Documentary: Part 1 - To Hell & Back