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CodeWee Unity GL-based Line Renderer

Link : assetstore.unity.com/packages/slug/325641

Draw true GL lines — sharper than Unity’s default Line Renderer
Edit in seconds — drag points, snap to grid, mesh, or vertices
Style your lines — splines, closed loops, dashed or animated textures
Color made easy — global tint or smooth per-point gradients with alpha
Animate everything — control points, colors, and textures at runtime
Work your way — World or Local space, with full transform support
Build complex shapes fast — insert new points instantly in Scene View
Ideal for visualization — science, math, geometry, and design tools

GL Line Renderer gives you precise control over how lines are drawn in Unity, making it ideal for visualization, prototyping, and scientific or mathematical data rendering. Using Unity’s GL API, this tool renders crisp, accurate lines without the limitations of the standard Line Renderer.
Draw lines in both Scene View and Game View using true GL rendering.
Edit line points directly in the Scene View with advanced snapping: to grid units, to mesh surfaces or vertices, or to other line points.
Smooth color gradients between points with per-point color assignment or global line color control, including full alpha support.
Flexible line modes (LINES and LINE_STRIP) plus Spline and Close options for smooth curves or closed polygons.
Apply textures along U or V coordinates with tiling and offset control to create flowing textures, dashed lines, or animated effects.
Support for multiple line components per GameObject, with both World and Local space positioning (including rotation and scaling).
Full runtime control over points, colors, and textures via scripting for dynamic visual effects.

Whether you’re visualizing real-time data, designing level tools, or creating geometric illustrations, GL Line Renderer gives you both editor-time precision and runtime flexibility.

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