Modern OpenGL Tutorial - Direct State Access (DSA)
In this tutorial I'll show you how to use Direct State Access (DSA) in your OpenGL projects.
*Source Code*
https://github.com/VictorGordan/opengl-tutorials
*OpenGL Documentation*
https://www.khronos.org/registry/OpenGL-Refpages/gl4/
*Discord Server*
https://discord.gg/NtPwH5BCfb
*Patreon*
https://www.patreon.com/victorgordan
*Timestamps*
0:00 Intro
0:10 DSA Explanation
0:41 Checking OpenGL Version
1:06 DSA Buffers
2:34 DSA Textures
3:36 DSA Framebuffers
4:10 Example
4:26 Performance
4:44 Outro
*References*
https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_direct_state_access.txt
https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions
#opengl #opengltutorial #computergraphics #cpp #visualstudio #3dgraphics #dsa #modernopengl
Видео Modern OpenGL Tutorial - Direct State Access (DSA) канала Victor Gordan
*Source Code*
https://github.com/VictorGordan/opengl-tutorials
*OpenGL Documentation*
https://www.khronos.org/registry/OpenGL-Refpages/gl4/
*Discord Server*
https://discord.gg/NtPwH5BCfb
*Patreon*
https://www.patreon.com/victorgordan
*Timestamps*
0:00 Intro
0:10 DSA Explanation
0:41 Checking OpenGL Version
1:06 DSA Buffers
2:34 DSA Textures
3:36 DSA Framebuffers
4:10 Example
4:26 Performance
4:44 Outro
*References*
https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_direct_state_access.txt
https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions
#opengl #opengltutorial #computergraphics #cpp #visualstudio #3dgraphics #dsa #modernopengl
Видео Modern OpenGL Tutorial - Direct State Access (DSA) канала Victor Gordan
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
![OpenGL Tutorial 16 - Face Culling & FPS Counter](https://i.ytimg.com/vi/BA6aR_5C_BM/default.jpg)
![Q&A - 1024 Subscribers Special](https://i.ytimg.com/vi/XOOozAOfJqM/default.jpg)
![OpenGL Tutorial 23 - Blinn-Phong Lighting](https://i.ytimg.com/vi/-NSBP5q8nNE/default.jpg)
![OpenGL Tutorial 1 - Window](https://i.ytimg.com/vi/z03LXhRBLGI/default.jpg)
![OpenGL Tutorial 14 - Depth Buffer](https://i.ytimg.com/vi/3xGKu4T4SCU/default.jpg)
![OpenGL Tutorial 11 - Types of Light](https://i.ytimg.com/vi/JB4d1yXZ-yA/default.jpg)
![OpenGL Tutorial 5 - Shaders](https://i.ytimg.com/vi/YaiSvKTOeRg/default.jpg)
![OpenGL Tutorial 18 - Framebuffer & Post-processing](https://i.ytimg.com/vi/QQ3jr-9Rc1o/default.jpg)
![Computer Graphics Tutorial - PBR (Physically Based Rendering)](https://i.ytimg.com/vi/RRE-F57fbXw/default.jpg)
![OpenGL Tutorial 22 - Anti-Aliasing (MSAA)](https://i.ytimg.com/vi/oHVh8htoGKw/default.jpg)
![ImGui + SFML Tutorial - Install & Basics](https://i.ytimg.com/vi/2YS5WJTeKpI/default.jpg)
![OpenGL Tutorial 28 - Parallax Occlusion Mapping](https://i.ytimg.com/vi/LrnE5f3h2SU/default.jpg)
![Procedural Generation Tutorial 1 - Planes](https://i.ytimg.com/vi/FKLbihqDLsg/default.jpg)
![OpenGL Tutorial 29 - HDR (High-Dynamic-Range)](https://i.ytimg.com/vi/1U-jym5WADU/default.jpg)
![OpenGL Tutorial 20 - Geometry Shader](https://i.ytimg.com/vi/BZw2olDmZo4/default.jpg)
![OpenGL Tutorial 12 - Mesh Class](https://i.ytimg.com/vi/NUZF_5RKfS4/default.jpg)
![OpenGL Tutorial 15 - Stencil Buffer & Outlining](https://i.ytimg.com/vi/ngF9LWWxhd0/default.jpg)
![Procedural Generation Tutorial 0 - Introduction](https://i.ytimg.com/vi/S7epGIybHN0/default.jpg)
![OpenGL Tutorial 27 - Normal Maps](https://i.ytimg.com/vi/JNj1A1bl7gg/default.jpg)
![OpenGL Tutorial 3 - Index Buffer](https://i.ytimg.com/vi/KG9ZXKaJWwY/default.jpg)