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UE5 Chargeable Laser Rifle Tutorial | Beam Firing + Impact FX (Part 2)

Part 2 of the Chargeable Laser Rifle series — now we’re finishing the weapon.
In this episode we’ll build the firing logic, create the continuous laser beam, add impact effects, and polish everything so the weapon feels complete.
We’ll continue expanding Epic’s FREE Niagara VFX sample project while staying inside their existing weapon framework so the system stays modular and easy to extend.

🔥 Epic’s FREE Niagara VFX Sample Project (Fab):
https://www.fab.com/listings/0e188eca-4e54-4fb2-a9ed-d8b8a565e600

⚡ Part 1 (Charging System + Setup):
https://youtu.be/JptyZuddONU?si=e9ynnSjJPDSPZ4FI

💬 Join the Tank Control Games Discord:
https://discord.gg/KtGXhRK2gz

00:00 Intro + Part 2 overview
00:25 Organizing and cleaning up blueprint logic
01:40 Fire laser setup (cooldown, camera shake, audio)
05:30 Creating the Fire Laser loop event
06:20 Overriding Fire FX + line trace setup
08:15 Setting beam end + impact targeting
09:20 Laser duration and fire loop timing
10:20 Fire cooldown logic + stopping effects
11:50 Smoke effect + timer cleanup
12:50 Debugging cooldown + parent tick setup
14:20 Testing + fixing beam/smoke positioning
15:25 Cooldown fix + final polish
16:24 Outro

If you found the tutorial helpful, consider liking the video, subscribing, and joining the community.

Thanks for watching — see you in the next one!

Видео UE5 Chargeable Laser Rifle Tutorial | Beam Firing + Impact FX (Part 2) канала Tank Control Games
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