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Create MINECRAFT in Unity - S2 - P17 Digging mechanic P2

In the Section 2 of this procedural voxel world generation Unity 2020 tutorial we will explore different procedural algorithms which uses Perlin noise to generate a nice looking landscape for our infinite voxel world.

Section 1 - Voxel Terrain Engine https://youtube.com/playlist?list=PLcRSafycjWFdYej0h_9sMD6rEUCpa7hDH

Section 2 - Procedural generation https://youtube.com/playlist?list=PLcRSafycjWFesScBq3JgHMNd9Tidvk9hE

Section 3 - Multithreading

Learn more from about Unity Game Dev in my video courses at:
https://courses.sunnyvalleystudio.com/

Code files for everyone:
https://www.subscribepage.com/voxel_world_tutorial_section_2

Project / code files for patreons:
https://www.patreon.com/posts/voxel-world-end-53323870?utm_medium=clipboard_copy&utm_source=copy_to_clipboard&utm_campaign=postshare

Project / code files for YT members:
Link in members only community post: https://www.youtube.com/c/SunnyValleyStudio/community

You can support me through Patreon:
https://www.patreon.com/sunnyvalleystudio

Articles:
Perlin noise - https://adrianb.io/2014/08/09/perlinnoise.html
Domain Warping - http://www.nolithius.com/articles/world-generation/world-generation-techniques-domain-warping

Join the discord if you have any questions!
https://discord.gg/RQEtYHz

Видео Create MINECRAFT in Unity - S2 - P17 Digging mechanic P2 канала Sunny Valley Studio
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