Star Citizen, Arena Commander - thrusters at work
This is an Aurora, doing strafes up and down while otherwise idle. One can clearly see two thrusters - one on each side of the ship - rotating back and forth for 180 degrees, and applying thrust in required direction in order to accelerate the ship up and down.
This video is made in order to demonstrate unacceptably slow turning speed of thrusters. It takes nearly 40 frames of this 30 FPS video for a thruster to complete 180 turn. While it may look nice, such a slow thruster turning speed results in unpredictability of ship controls - depends on what position thrusters were before the player's input, there will be variable delays between applying the control input and substantial actual acceleration of the ship in required direction. Such a delay will vary from 0 to ~0,8 seconds (to do a substantial thrust "down", thrusters which initially were in "looking upwards" position will need to turn some ~120 degrees, which takes ~0,8 seconds, as obvious from this video).
This variability of the delay between player's control input and actual ship action - makes it impossible to develop fine piloting skills, and makes ship controls to feel very "clumsy", "unreliable", "glitched", "strange", "bugged", "slow", etc (terms vary between players).
Видео Star Citizen, Arena Commander - thrusters at work канала Fins FinsT
This video is made in order to demonstrate unacceptably slow turning speed of thrusters. It takes nearly 40 frames of this 30 FPS video for a thruster to complete 180 turn. While it may look nice, such a slow thruster turning speed results in unpredictability of ship controls - depends on what position thrusters were before the player's input, there will be variable delays between applying the control input and substantial actual acceleration of the ship in required direction. Such a delay will vary from 0 to ~0,8 seconds (to do a substantial thrust "down", thrusters which initially were in "looking upwards" position will need to turn some ~120 degrees, which takes ~0,8 seconds, as obvious from this video).
This variability of the delay between player's control input and actual ship action - makes it impossible to develop fine piloting skills, and makes ship controls to feel very "clumsy", "unreliable", "glitched", "strange", "bugged", "slow", etc (terms vary between players).
Видео Star Citizen, Arena Commander - thrusters at work канала Fins FinsT
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