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Creating Procedurally Generated Caves in Godot | Dauphin Devlog #8

Welcome to another devlog for Dauphin! In this episode I start from scratch with my procedural generation system in order to achieve the perfect caves for the player to explore! I also work on Dauphin's second enemy type: Cave Bats! Hope you enjoy.

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Music Credits:

► Artist Attribution
Music By: "EVOL"
Track Name: "SLEEP AWAY"
• Instagram - https://www.instagram.com/1nlove.mp3/
• SoundCloud - https://soundcloud.com/inlove-sad-boy-780987
• YouTube - https://www.youtube.com/channel/UCZSOooQT9sAQFztxE1b3OYw
• DOWNLOAD @ https://www.chilloutmedia.com/
Licence: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
- Full licence here: https://creativecommons.org/licenses/
• Music released by: Chill Out Records @ https://goo.gl/fh3rEJ & https://www.LoFi-HipHop.com

► Music Credit: 'Low Frequency Music'
Track Name: 'Consideration'
Music By: Low Frequency Music @ https://soundcloud.com/user-551516820
Official "Low Frequency Music" YouTube Channel HERE - https://www.youtube.com/LowFrequencyMusic
DOWNLOAD @ https://www.chilloutmedia.com/low-frequency-music
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
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Видео Creating Procedurally Generated Caves in Godot | Dauphin Devlog #8 канала DevDuck
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12 июля 2020 г. 21:42:57
00:12:22
Яндекс.Метрика