How Townscaper Works: A Story Four Games in the Making | AI and Games #65
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
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--
Townscaper is a city-building simulator powered by a clever and practical use of procedural content generation. But how does it work? In this video, we explore the inner workings of the game by revisiting the previous works of its creator Oskar Stalberg. The secret to how the game works is it's the culmination of everything else he has done to date.
Special thanks to Oskar Stalberg for appearing in this episode, you can follow him on Twitter at:
https://twitter.com/OskSta
You can play the Townscaper PC demo at:
https://oskarstalberg.com/Townscaper/
In addition to our interview, this video is inspired by the following presentations:
@Konsoll 2018: Developing the Bad North Look
https://www.youtube.com/watch?v=6JcFbivo8dQ
EPC2018: Wave Function Collapse in Bad North
https://www.youtube.com/watch?v=0bcZb-SsnrA
@indiecadeeurope1900 2019: Organic Towns from Square Tiles
https://www.youtube.com/watch?v=1hqt8JkYRdI
@Konsoll 2021: The Story of Townscaper
https://www.youtube.com/watch?v=APIdkBwwWJI
@swedengamearena4413 (Conference) 2021: Beyond Townscaper
https://www.youtube.com/watch?v=Uxeo9c-PX-w
--
Plus if you're interested in trying your hand at Marching Cubes, Wave Function Collapse or Quadrilateral Grids, then here are some extra links to check out!
Marching Cubes video by @SebastianLague
https://www.youtube.com/watch?v=M3iI2l0ltbE
Wave Function Collapse by Maxim Gumin:
https://github.com/mxgmn/WaveFunctionCollapse
Wave Function Collapse Tutorial on @PROCJAM
https://www.procjam.com/tutorials/wfc/
Model Synthesis by Paul Merrell:
https://paulmerrell.org/model-synthesis/
Hexagonal Grids by Amit Patel (Red Blob Games)
https://www.redblobgames.com/grids/hexagons/
--
Chapters
[00:00] Intro
[01:23] What is Townscaper?
[04:05] The Division, City Building & BrickBrock
[08:51] Wave Function Collapse in Bad North
[20:23] Quadrilateral Grids in Night Call
[23:41] The Secret of Townscaper
[36:20] Future Work
[37:01] Closing
---
Plus specials thanks to my Patrons for sharing their Townscaper settlements for use in this episode. A list of all appearing towns and their timestamps is provided below
Bernhard Werner:
Four Islands (00:17) (38:00)
Wordle Town (02:55)
Happy Pie:
Pie Town (00:20) (28:11) (30:17)
Highpe Town (26:39)
Lime Hills (28:00) (38:13)
Fritids Boden (38:18)
--
All music in this episode is by @teknoaxe
http://www.teknoaxe.com
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
Join me for live streams over on Twitch:
http://www.twitch.tv/aiandgames
Join our Discord Community:
bit.ly/AIandGamesDiscord
Get yourself an AI and Games t-shirt over on Teespring!
https://teespring.com/stores/aiandgames
#Townscaper #IndieDev #GameDev
Видео How Townscaper Works: A Story Four Games in the Making | AI and Games #65 канала AI and Games
http://www.patreon.com/ai_and_games
https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
--
Townscaper is a city-building simulator powered by a clever and practical use of procedural content generation. But how does it work? In this video, we explore the inner workings of the game by revisiting the previous works of its creator Oskar Stalberg. The secret to how the game works is it's the culmination of everything else he has done to date.
Special thanks to Oskar Stalberg for appearing in this episode, you can follow him on Twitter at:
https://twitter.com/OskSta
You can play the Townscaper PC demo at:
https://oskarstalberg.com/Townscaper/
In addition to our interview, this video is inspired by the following presentations:
@Konsoll 2018: Developing the Bad North Look
https://www.youtube.com/watch?v=6JcFbivo8dQ
EPC2018: Wave Function Collapse in Bad North
https://www.youtube.com/watch?v=0bcZb-SsnrA
@indiecadeeurope1900 2019: Organic Towns from Square Tiles
https://www.youtube.com/watch?v=1hqt8JkYRdI
@Konsoll 2021: The Story of Townscaper
https://www.youtube.com/watch?v=APIdkBwwWJI
@swedengamearena4413 (Conference) 2021: Beyond Townscaper
https://www.youtube.com/watch?v=Uxeo9c-PX-w
--
Plus if you're interested in trying your hand at Marching Cubes, Wave Function Collapse or Quadrilateral Grids, then here are some extra links to check out!
Marching Cubes video by @SebastianLague
https://www.youtube.com/watch?v=M3iI2l0ltbE
Wave Function Collapse by Maxim Gumin:
https://github.com/mxgmn/WaveFunctionCollapse
Wave Function Collapse Tutorial on @PROCJAM
https://www.procjam.com/tutorials/wfc/
Model Synthesis by Paul Merrell:
https://paulmerrell.org/model-synthesis/
Hexagonal Grids by Amit Patel (Red Blob Games)
https://www.redblobgames.com/grids/hexagons/
--
Chapters
[00:00] Intro
[01:23] What is Townscaper?
[04:05] The Division, City Building & BrickBrock
[08:51] Wave Function Collapse in Bad North
[20:23] Quadrilateral Grids in Night Call
[23:41] The Secret of Townscaper
[36:20] Future Work
[37:01] Closing
---
Plus specials thanks to my Patrons for sharing their Townscaper settlements for use in this episode. A list of all appearing towns and their timestamps is provided below
Bernhard Werner:
Four Islands (00:17) (38:00)
Wordle Town (02:55)
Happy Pie:
Pie Town (00:20) (28:11) (30:17)
Highpe Town (26:39)
Lime Hills (28:00) (38:13)
Fritids Boden (38:18)
--
All music in this episode is by @teknoaxe
http://www.teknoaxe.com
--
You can follow AI and Games on Twitter:
http://www.twitter.com/AIandGames
Join me for live streams over on Twitch:
http://www.twitch.tv/aiandgames
Join our Discord Community:
bit.ly/AIandGamesDiscord
Get yourself an AI and Games t-shirt over on Teespring!
https://teespring.com/stores/aiandgames
#Townscaper #IndieDev #GameDev
Видео How Townscaper Works: A Story Four Games in the Making | AI and Games #65 канала AI and Games
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