NES Programming #137 - Meta-meta-meta tiles
Made this a "short" one, but we worked on extracting the metatiles from the map based on the 8x8 tile sets. We were even able to figure out a very simple way to "compress" the metatiles down without any real effort. In order to keep it short, we stopped there and on Thursday I'll come back and we can work on extracting the image data and rebuilding the map using the newly created metatiles. Lots of cool possibilities with these changes!
You can pre-order Cerulean Ascension and get access to the source code at: https://celisphere.itch.io/cerulean
You can also find me on Patreon: https://www.patreon.com/clearvus
I post longer write-ups to these videos on Patreon where you can read a little bit more about why I did what I did.
Or, alternatively, you can find buy me a coffee :-)
https://www.buymeacoffee.com/EyDiLTG
Видео NES Programming #137 - Meta-meta-meta tiles канала Michael Chiaramonte
You can pre-order Cerulean Ascension and get access to the source code at: https://celisphere.itch.io/cerulean
You can also find me on Patreon: https://www.patreon.com/clearvus
I post longer write-ups to these videos on Patreon where you can read a little bit more about why I did what I did.
Or, alternatively, you can find buy me a coffee :-)
https://www.buymeacoffee.com/EyDiLTG
Видео NES Programming #137 - Meta-meta-meta tiles канала Michael Chiaramonte
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